Timeline
Nov 25, 2014:
- 9:27 PM Release Notes edited by
- (diff)
- 8:48 PM Changeset [207] by
- scripts 64
- 8:47 PM Server fixes edited by
- (diff)
- 8:45 PM Changeset [206] by
- fixes
- 8:28 PM Ticket #81 (Mute Command) updated by
-
Component changed
Nope, not with the current code. Might be in the future with some … - 8:27 PM Ticket #81 (Mute Command) created by
- Some peoples crying, and fighting each other over chat. Most times i …
- 8:03 PM Prerequisites edited by
- (diff)
- 2:22 AM Ticket #80 (New Command: Ban by IP) updated by
- Yeah, we know that exploit but it shouldn't be possible anymore with …
- 1:35 AM Ticket #80 (New Command: Ban by IP) created by
- Request: I was wondering if it would be possible to add a …
- 1:16 AM Ticket #79 (Linux Server not joinable) updated by
- I have libstdc++.i686 installed and its is updated. I added …
- 12:38 AM Ticket #79 (Linux Server not joinable) updated by
- Steamworks problem, I think the libstdc++ one. Make sure you have …
- 12:19 AM Ticket #79 (Linux Server not joinable) created by
- Hi there, Not sure if this should go here or the 7dtd forums. I am …
Nov 24, 2014:
- 8:34 PM Ticket #78 (New Command: See all Players on Map) updated by
-
Priority, Type, Component changed
- 8:34 PM Ticket #78 (New Command: See all Players on Map) updated by
- Well, that's client side, so a clear "no" at least as far as this mod …
- 6:20 PM Ticket #78 (New Command: See all Players on Map) updated by
- Ingame Map. Seeing other Players as like as Friend on the Map
Nov 23, 2014:
- 9:45 PM Installation edited by
- (diff)
- 9:12 PM Ticket #78 (New Command: See all Players on Map) updated by
- Which map?
- 8:05 PM Ticket #78 (New Command: See all Players on Map) created by
- It would be nice if i have a command to see all Players on the Map and …
- 2:32 AM Prerequisites edited by
- (diff)
- 2:07 AM Release Notes edited by
- (diff)
- 2:02 AM Prerequisites edited by
- (diff)
- 2:02 AM Prerequisites edited by
- (diff)
Nov 22, 2014:
- 11:18 PM Server fixes edited by
- (diff)
- 11:18 PM Changeset [205] by
- fixes
- 10:56 PM Release Notes edited by
- (diff)
- 10:55 PM Changeset [204] by
- Scripts 63
- 10:55 PM Server fixes edited by
- (diff)
- 10:54 PM Changeset [203] by
- fixes
- 10:47 PM Server fixes edited by
- (diff)
Nov 17, 2014:
- 10:44 PM Ticket #77 (Add connection limit per IP) created by
- Don't allow more than like 5 concurrent connections to Telnet per …
- 10:03 PM Ticket #76 (Command to reset chunk/region) created by
- After hacks or whatever
- 8:51 AM Ticket #75 (Voice permission) created by
- So you can disallow people using voice for a while.
Nov 15, 2014:
- 10:14 PM Ticket #74 (Spawn entity (e.g. zombies) in arbitrary location) created by
- Basically SE command for any location instead of close to a player.
- 10:12 PM Server fixes edited by
- (diff)
Nov 10, 2014:
Nov 3, 2014:
- 10:54 PM Ticket #73 (MOTD / cycling messages) created by
- Add option to send a MOTD and/or cycling messages in intervals to the …
- 12:50 PM Ticket #11 (Event hooks) closed by
- fixed
- 12:50 PM Release Notes edited by
- (diff)
- 12:44 PM Ticket #72 (Make an Hook at Position) updated by
- Hi there, I'm not really sure what you want after all as you seem to …
Nov 1, 2014:
- 12:14 AM Ticket #72 (Make an Hook at Position) created by
- How can i make a Hook for a Player-Position <x> <y> <z> <radius>? I …
Oct 30, 2014:
- 8:32 PM Ticket #11 (Event hooks) updated by
- Oh, yeah, thanks for the report and also submitting a patch :) (Fixed, …
- 6:51 PM Ticket #11 (Event hooks) reopened by
- 6:51 PM Ticket #11 (Event hooks) updated by
-
Component changed
There are a few Mistakes in start.sh and stop.sh Look at startstop.patch - 12:48 AM Ticket #71 (LP for regular users) created by
- E.g. only show entityid + name so it's easier to use PM and stuff for …
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