using System.Reflection; using HarmonyLib; using JetBrains.Annotations; namespace FiniteItemRepairs { [UsedImplicitly] public class ModMain : IModApi { public static Mod Mod; public void InitMod(Mod modInstance) { Mod = modInstance; Settings.Init(); ModEvents.GameShutdown.RegisterHandler(OnGameShutdown); Harmony harmony = new(GetType().ToString()); harmony.PatchAll(Assembly.GetExecutingAssembly()); } private static void OnGameShutdown(ref ModEvents.SGameShutdownData data) { Settings.Save(); Settings.DestroyFileWatcher(); } } }