[509] | 1 | using System;
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| 2 | using System.IO;
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| 3 | using Newtonsoft.Json;
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| 4 | using UnityEngine;
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| 5 |
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| 6 | namespace FiniteItemRepairs
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| 7 | {
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| 8 | public static class Settings
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| 9 | {
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| 10 | [JsonObject (MemberSerialization.Fields)]
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| 11 | public class SettingsData
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| 12 | {
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| 13 | private float degradationPercent = 0.5f;
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| 14 | public float DegradationPercent
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| 15 | {
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| 16 | get => degradationPercent;
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| 17 | set
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| 18 | {
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| 19 | if (Mathf.Approximately(value, degradationPercent))
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| 20 | {
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| 21 | return;
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| 22 | }
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| 23 |
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| 24 | degradationPercent = Mathf.Clamp01(value);
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| 25 | Save();
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| 26 | }
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| 27 | }
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| 28 | }
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| 29 |
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| 30 | public static SettingsData Data { get; private set; }
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| 31 |
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| 32 | private static bool initDone;
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| 33 |
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| 34 |
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| 35 | public static void Init()
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| 36 | {
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| 37 | if (initDone)
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| 38 | {
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| 39 | return;
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| 40 | }
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| 41 |
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| 42 | initDone = true;
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| 43 | InitFileWatcher();
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| 44 | Load();
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| 45 | }
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| 46 |
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| 47 | #region IO
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| 48 |
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| 49 | private static readonly string ConfigFileName = $"{ModMain.Mod.Name}_Settings.json";
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| 50 |
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| 51 | private static FileSystemWatcher fileWatcher;
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| 52 |
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| 53 | private static void InitFileWatcher()
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| 54 | {
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| 55 | fileWatcher = new FileSystemWatcher(GetFilePath(), ConfigFileName);
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| 56 | fileWatcher.Changed += OnFileChanged;
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| 57 | fileWatcher.Created += OnFileChanged;
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| 58 | fileWatcher.Deleted += OnFileChanged;
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| 59 | fileWatcher.EnableRaisingEvents = true;
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| 60 | }
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| 61 |
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| 62 | public static void DestroyFileWatcher()
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| 63 | {
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| 64 | if (fileWatcher == null)
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| 65 | {
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| 66 | return;
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| 67 | }
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| 68 |
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| 69 | fileWatcher.Dispose();
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| 70 | fileWatcher = null;
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| 71 | }
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| 72 |
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| 73 | private static void OnFileChanged(object source, FileSystemEventArgs e)
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| 74 | {
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| 75 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Reloading {ConfigFileName}");
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| 76 | Load();
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| 77 | }
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| 78 |
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| 79 | private static string GetFilePath()
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| 80 | {
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| 81 | return GameIO.GetUserGameDataDir();
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| 82 | }
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| 83 |
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| 84 | private static string GetFullPath()
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| 85 | {
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| 86 | return $"{GetFilePath()}/{ConfigFileName}";
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| 87 | }
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| 88 |
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| 89 | private static void Load()
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| 90 | {
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| 91 | if (!SdFile.Exists(GetFullPath()))
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| 92 | {
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| 93 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] config file '{ConfigFileName}' not found, creating.");
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| 94 | Data = new SettingsData();
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| 95 | Save();
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| 96 | return;
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| 97 | }
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| 98 |
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| 99 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Loading config file from '{GetFullPath()}'");
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| 100 |
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| 101 | try
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| 102 | {
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| 103 | string jsonText = SdFile.ReadAllText(GetFullPath());
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| 104 | Data = JsonConvert.DeserializeObject<SettingsData>(jsonText);
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| 105 | }
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| 106 | catch (JsonException e)
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| 107 | {
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| 108 | Log.Error($"[MOD] [{ModMain.Mod.DisplayName}] Exception while trying to load config file:");
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| 109 | Log.Exception(e);
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| 110 |
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| 111 | Data = new SettingsData();
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| 112 | Save();
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | public static void Save()
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| 117 | {
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| 118 | try
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| 119 | {
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| 120 | string jsonText = JsonConvert.SerializeObject(Data);
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| 121 |
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| 122 | fileWatcher.EnableRaisingEvents = false;
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| 123 | SdFile.WriteAllText(GetFullPath(), jsonText);
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| 124 | fileWatcher.EnableRaisingEvents = true;
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| 125 |
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| 126 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Saved config file to '{GetFullPath()}'.");
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| 127 | }
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| 128 | catch (Exception e)
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| 129 | {
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| 130 | Log.Error($"[MOD] [{ModMain.Mod.DisplayName}] Exception while trying to save config file to '{GetFullPath()}':");
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| 131 | Log.Exception(e);
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| 132 | }
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| 133 | }
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| 134 |
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| 135 | #endregion
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| 136 | }
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| 137 | }
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