| 1 | // Licensed to the .NET Foundation under one or more agreements.
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| 2 | // The .NET Foundation licenses this file to you under the MIT license.
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| 3 |
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| 4 | #nullable enable
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| 5 | // ReSharper disable ConstantConditionalAccessQualifier
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| 6 |
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| 7 | using System.Diagnostics;
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| 8 | using System.Threading;
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| 9 | using System.Threading.Tasks;
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| 10 |
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| 11 | namespace System.Net
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| 12 | {
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| 13 | // LazyAsyncResult - Base class for all IAsyncResult classes that want to take advantage of
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| 14 | // lazily-allocated event handles.
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| 15 | internal class LazyAsyncResult : IAsyncResult
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| 16 | {
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| 17 | private const int HighBit = unchecked((int)0x80000000);
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| 18 | private const int ForceAsyncCount = 50;
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| 19 |
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| 20 | // This is to avoid user mistakes when they queue another async op from a callback the completes sync.
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| 21 | [ThreadStatic]
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| 22 | private static ThreadContext? t_threadContext;
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| 23 |
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| 24 | private static ThreadContext CurrentThreadContext
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| 25 | {
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| 26 | get
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| 27 | {
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| 28 | ThreadContext? threadContext = t_threadContext;
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| 29 | if (threadContext == null)
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| 30 | {
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| 31 | threadContext = new ThreadContext();
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| 32 | t_threadContext = threadContext;
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| 33 | }
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| 34 |
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| 35 | return threadContext;
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| 36 | }
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| 37 | }
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| 38 |
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| 39 | private class ThreadContext
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| 40 | {
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| 41 | internal int _nestedIOCount;
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| 42 | }
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| 43 |
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| 44 | #if DEBUG
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| 45 | private bool _protectState; // Used by ContextAwareResult to prevent some calls.
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| 46 | #endif
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| 47 |
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| 48 | private readonly object? _asyncObject; // Caller's async object.
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| 49 | private readonly object? _asyncState; // Caller's state object.
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| 50 | private AsyncCallback? _asyncCallback; // Caller's callback method.
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| 51 | private object? _result; // Final IO result to be returned byt the End*() method.
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| 52 | private int _errorCode; // Win32 error code for Win32 IO async calls (that want to throw).
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| 53 | private int _intCompleted; // Sign bit indicates synchronous completion if set.
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| 54 | // Remaining bits count the number of InvokeCallbak() calls.
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| 55 |
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| 56 | private bool _endCalled; // True if the user called the End*() method.
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| 57 | private bool _userEvent; // True if the event has been (or is about to be) handed to the user
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| 58 |
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| 59 | private object? _event; // Lazy allocated event to be returned in the IAsyncResult for the client to wait on.
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| 60 |
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| 61 | internal LazyAsyncResult(object? myObject, object? myState, AsyncCallback? myCallBack)
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| 62 | {
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| 63 | _asyncObject = myObject;
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| 64 | _asyncState = myState;
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| 65 | _asyncCallback = myCallBack;
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| 66 | _result = DBNull.Value;
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| 67 | if (NetEventSource.Log.IsEnabled()) NetEventSource.Info(this);
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| 68 | }
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| 69 |
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| 70 | // Interface method to return the original async object.
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| 71 | internal object? AsyncObject
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| 72 | {
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| 73 | get
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| 74 | {
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| 75 | return _asyncObject;
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | // Interface method to return the caller's state object.
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| 80 | public object? AsyncState
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| 81 | {
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| 82 | get
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| 83 | {
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| 84 | return _asyncState;
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| 85 | }
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| 86 | }
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| 87 |
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| 88 | protected AsyncCallback? AsyncCallback
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| 89 | {
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| 90 | get
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| 91 | {
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| 92 | return _asyncCallback;
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| 93 | }
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| 94 |
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| 95 | set
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| 96 | {
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| 97 | _asyncCallback = value;
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | // Interface property to return a WaitHandle that can be waited on for I/O completion.
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| 102 | //
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| 103 | // This property implements lazy event creation.
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| 104 | //
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| 105 | // If this is used, the event cannot be disposed because it is under the control of the
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| 106 | // application. Internal should use InternalWaitForCompletion instead - never AsyncWaitHandle.
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| 107 | public WaitHandle AsyncWaitHandle
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| 108 | {
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| 109 | get
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| 110 | {
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| 111 | #if DEBUG
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| 112 | // Can't be called when state is protected.
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| 113 | if (_protectState)
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| 114 | {
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| 115 | throw new InvalidOperationException("get_AsyncWaitHandle called in protected state");
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| 116 | }
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| 117 | #endif
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| 118 |
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| 119 | // Indicates that the user has seen the event; it can't be disposed.
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| 120 | _userEvent = true;
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| 121 |
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| 122 | // The user has access to this object. Lock-in CompletedSynchronously.
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| 123 | if (_intCompleted == 0)
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| 124 | {
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| 125 | Interlocked.CompareExchange(ref _intCompleted, HighBit, 0);
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| 126 | }
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| 127 |
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| 128 | // Because InternalWaitForCompletion() tries to dispose this event, it's
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| 129 | // possible for _event to become null immediately after being set, but only if
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| 130 | // IsCompleted has become true. Therefore it's possible for this property
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| 131 | // to give different (set) events to different callers when IsCompleted is true.
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| 132 | ManualResetEvent? asyncEvent = (ManualResetEvent?)_event;
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| 133 | while (asyncEvent == null)
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| 134 | {
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| 135 | LazilyCreateEvent(out asyncEvent);
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| 136 | }
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| 137 |
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| 138 | return asyncEvent;
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| 139 | }
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| 140 | }
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| 141 |
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| 142 | // Returns true if this call created the event.
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| 143 | // May return with a null handle. That means it thought it got one, but it was disposed in the mean time.
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| 144 | private bool LazilyCreateEvent(out ManualResetEvent waitHandle)
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| 145 | {
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| 146 | waitHandle = new ManualResetEvent(false);
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| 147 | try
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| 148 | {
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| 149 | if (Interlocked.CompareExchange(ref _event, waitHandle, null) == null)
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| 150 | {
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| 151 | if (InternalPeekCompleted)
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| 152 | {
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| 153 | waitHandle.Set();
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| 154 | }
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| 155 | return true;
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| 156 | }
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| 157 | else
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| 158 | {
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| 159 | waitHandle.Dispose();
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| 160 | waitHandle = (ManualResetEvent)_event;
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| 161 |
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| 162 | // There's a chance here that _event became null. But the only way is if another thread completed
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| 163 | // in InternalWaitForCompletion and disposed it. If we're in InternalWaitForCompletion, we now know
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| 164 | // IsCompleted is set, so we can avoid the wait when waitHandle comes back null. AsyncWaitHandle
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| 165 | // will try again in this case.
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| 166 | return false;
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| 167 | }
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| 168 | }
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| 169 | catch
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| 170 | {
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| 171 | // This should be very rare, but doing this will reduce the chance of deadlock.
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| 172 | _event = null;
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| 173 | waitHandle?.Dispose();
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| 174 |
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| 175 | throw;
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| 176 | }
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| 177 | }
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| 178 |
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| 179 | // This allows ContextAwareResult to not let anyone trigger the CompletedSynchronously tripwire while the context is being captured.
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| 180 | [Conditional("DEBUG")]
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| 181 | protected void DebugProtectState(bool protect)
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| 182 | {
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| 183 | #if DEBUG
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| 184 | _protectState = protect;
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| 185 | #endif
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| 186 | }
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| 187 |
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| 188 | // Interface property, returning synchronous completion status.
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| 189 | public bool CompletedSynchronously
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| 190 | {
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| 191 | get
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| 192 | {
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| 193 | #if DEBUG
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| 194 | // Can't be called when state is protected.
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| 195 | if (_protectState)
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| 196 | {
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| 197 | throw new InvalidOperationException("get_CompletedSynchronously called in protected state");
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| 198 | }
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| 199 | #endif
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| 200 |
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| 201 | // If this returns greater than zero, it means it was incremented by InvokeCallback before anyone ever saw it.
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| 202 | int result = _intCompleted;
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| 203 | if (result == 0)
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| 204 | {
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| 205 | result = Interlocked.CompareExchange(ref _intCompleted, HighBit, 0);
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| 206 | }
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| 207 |
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| 208 | return result > 0;
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| 209 | }
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| 210 | }
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| 211 |
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| 212 | // Interface property, returning completion status.
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| 213 | public bool IsCompleted
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| 214 | {
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| 215 | get
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| 216 | {
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| 217 | #if DEBUG
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| 218 | // Can't be called when state is protected.
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| 219 | if (_protectState)
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| 220 | {
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| 221 | throw new InvalidOperationException("get_IsCompleted called in protected state");
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| 222 | }
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| 223 | #endif
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| 224 |
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| 225 | // Verify low bits to see if it's been incremented. If it hasn't, set the high bit
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| 226 | // to show that it's been looked at.
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| 227 | int result = _intCompleted;
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| 228 | if (result == 0)
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| 229 | {
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| 230 | result = Interlocked.CompareExchange(ref _intCompleted, HighBit, 0);
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| 231 | }
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| 232 |
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| 233 | return (result & ~HighBit) != 0;
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| 234 | }
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| 235 | }
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| 236 |
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| 237 | // Use to see if something's completed without fixing CompletedSynchronously.
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| 238 | internal bool InternalPeekCompleted
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| 239 | {
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| 240 | get
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| 241 | {
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| 242 | return (_intCompleted & ~HighBit) != 0;
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| 243 | }
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| 244 | }
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| 245 |
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| 246 | // Internal property for setting the IO result.
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| 247 | internal object? Result
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| 248 | {
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| 249 | get
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| 250 | {
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| 251 | return _result == DBNull.Value ? null : _result;
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| 252 | }
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| 253 | set
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| 254 | {
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| 255 | // Ideally this should never be called, since setting
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| 256 | // the result object really makes sense when the IO completes.
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| 257 | //
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| 258 | // But if the result was set here (as a preemptive error or for some other reason),
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| 259 | // then the "result" parameter passed to InvokeCallback() will be ignored.
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| 260 |
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| 261 | // It's an error to call after the result has been completed or with DBNull.
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| 262 | Debug.Assert(value != DBNull.Value, "Result can't be set to DBNull - it's a special internal value.");
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| 263 |
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| 264 | Debug.Assert(!InternalPeekCompleted, "Called on completed result.");
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| 265 | _result = value;
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| 266 | }
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| 267 | }
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| 268 |
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| 269 | internal bool EndCalled
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| 270 | {
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| 271 | get
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| 272 | {
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| 273 | return _endCalled;
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| 274 | }
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| 275 | set
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| 276 | {
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| 277 | _endCalled = value;
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | // Internal property for setting the Win32 IO async error code.
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| 282 | internal int ErrorCode
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| 283 | {
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| 284 | get
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| 285 | {
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| 286 | return _errorCode;
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| 287 | }
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| 288 | set
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| 289 | {
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| 290 | _errorCode = value;
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| 291 | }
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| 292 | }
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| 293 |
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| 294 | // A method for completing the IO with a result and invoking the user's callback.
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| 295 | // Used by derived classes to pass context into an overridden Complete(). Useful
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| 296 | // for determining the 'winning' thread in case several may simultaneously call
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| 297 | // the equivalent of InvokeCallback().
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| 298 | protected void ProtectedInvokeCallback(object? result, IntPtr userToken)
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| 299 | {
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| 300 | // Critical to disallow DBNull here - it could result in a stuck spinlock in WaitForCompletion.
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| 301 | if (result == DBNull.Value)
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| 302 | {
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| 303 | throw new ArgumentNullException(nameof(result));
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| 304 | }
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| 305 |
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| 306 | #if DEBUG
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| 307 | // Always safe to ask for the state now.
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| 308 | _protectState = false;
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| 309 | #endif
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| 310 |
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| 311 | if ((_intCompleted & ~HighBit) == 0 && (Interlocked.Increment(ref _intCompleted) & ~HighBit) == 1)
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| 312 | {
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| 313 | // DBNull.Value is used to guarantee that the first caller wins,
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| 314 | // even if the result was set to null.
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| 315 | if (_result == DBNull.Value)
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| 316 | {
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| 317 | _result = result;
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| 318 | }
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| 319 |
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| 320 | ManualResetEvent? asyncEvent = (ManualResetEvent?)_event;
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| 321 | if (asyncEvent != null)
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| 322 | {
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| 323 | try
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| 324 | {
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| 325 | asyncEvent.Set();
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| 326 | }
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| 327 | catch (ObjectDisposedException)
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| 328 | {
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| 329 | // Simply ignore this exception - There is apparently a rare race condition
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| 330 | // where the event is disposed before the completion method is called.
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| 331 | }
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| 332 | }
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| 333 |
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| 334 | Complete(userToken);
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| 335 | }
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| 336 | }
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| 337 |
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| 338 | // Completes the IO with a result and invoking the user's callback.
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| 339 | internal void InvokeCallback(object? result)
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| 340 | {
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| 341 | ProtectedInvokeCallback(result, IntPtr.Zero);
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| 342 | }
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| 343 |
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| 344 | // Completes the IO without a result and invoking the user's callback.
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| 345 | internal void InvokeCallback()
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| 346 | {
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| 347 | ProtectedInvokeCallback(null, IntPtr.Zero);
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| 348 | }
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| 349 |
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| 350 | // NOTE: THIS METHOD MUST NOT BE CALLED DIRECTLY.
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| 351 | //
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| 352 | // This method does the callback's job and is guaranteed to be called exactly once.
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| 353 | // A derived overriding method must call the base class somewhere or the completion is lost.
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| 354 | protected virtual void Complete(IntPtr userToken)
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| 355 | {
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| 356 | bool offloaded = false;
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| 357 | ThreadContext threadContext = CurrentThreadContext;
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| 358 | try
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| 359 | {
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| 360 | ++threadContext._nestedIOCount;
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| 361 | if (_asyncCallback != null)
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| 362 | {
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| 363 | if (NetEventSource.Log.IsEnabled()) NetEventSource.Info(this, "Invoking callback");
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| 364 |
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| 365 | if (threadContext._nestedIOCount >= ForceAsyncCount)
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| 366 | {
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| 367 | if (NetEventSource.Log.IsEnabled()) NetEventSource.Info(this, "*** OFFLOADED the user callback ****");
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| 368 |
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| 369 | Task.Factory.StartNew(
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| 370 | s => WorkerThreadComplete(s!),
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| 371 | this,
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| 372 | CancellationToken.None,
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| 373 | TaskCreationOptions.DenyChildAttach,
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| 374 | TaskScheduler.Default);
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| 375 |
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| 376 | offloaded = true;
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| 377 | }
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| 378 | else
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| 379 | {
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| 380 | _asyncCallback(this);
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| 381 | }
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| 382 | }
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| 383 | else
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| 384 | {
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| 385 | if (NetEventSource.Log.IsEnabled()) NetEventSource.Info(this, "No callback to invoke");
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| 386 | }
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| 387 | }
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| 388 | finally
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| 389 | {
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| 390 | --threadContext._nestedIOCount;
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| 391 |
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| 392 | // Never call this method unless interlocked _intCompleted check has succeeded (like in this case).
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| 393 | if (!offloaded)
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| 394 | {
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| 395 | Cleanup();
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| 396 | }
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| 397 | }
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| 398 | }
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| 399 |
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| 400 | // Only called by the above method.
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| 401 | private static void WorkerThreadComplete(object state)
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| 402 | {
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| 403 | Debug.Assert(state is LazyAsyncResult);
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| 404 | LazyAsyncResult thisPtr = (LazyAsyncResult)state;
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| 405 |
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| 406 | try
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| 407 | {
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| 408 | thisPtr._asyncCallback!(thisPtr);
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| 409 | }
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| 410 | finally
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| 411 | {
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| 412 | thisPtr.Cleanup();
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| 413 | }
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| 414 | }
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| 415 |
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| 416 | // Custom instance cleanup method.
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| 417 | //
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| 418 | // Derived types override this method to release unmanaged resources associated with an IO request.
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| 419 | protected virtual void Cleanup()
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| 420 | {
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| 421 | }
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| 422 |
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| 423 | internal object? InternalWaitForCompletion()
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| 424 | {
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| 425 | return WaitForCompletion(true);
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| 426 | }
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| 427 |
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| 428 | private object? WaitForCompletion(bool snap)
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| 429 | {
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| 430 | ManualResetEvent? waitHandle = null;
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| 431 | bool createdByMe = false;
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| 432 | bool complete = snap ? IsCompleted : InternalPeekCompleted;
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| 433 |
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| 434 | if (!complete)
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| 435 | {
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| 436 | // Not done yet, so wait:
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| 437 | waitHandle = (ManualResetEvent?)_event;
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| 438 | if (waitHandle == null)
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| 439 | {
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| 440 | createdByMe = LazilyCreateEvent(out waitHandle);
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| 441 | }
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| 442 | }
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| 443 |
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| 444 | if (waitHandle != null)
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| 445 | {
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| 446 | try
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| 447 | {
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| 448 | if (NetEventSource.Log.IsEnabled()) NetEventSource.Info(this, $"Waiting for completion event {waitHandle}");
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| 449 | waitHandle.WaitOne(Timeout.Infinite);
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| 450 | }
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| 451 | catch (ObjectDisposedException)
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| 452 | {
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| 453 | // This can occur if this method is called from two different threads.
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| 454 | // This possibility is the trade-off for not locking.
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| 455 | }
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| 456 | finally
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| 457 | {
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| 458 | // We also want to dispose the event although we can't unless we did wait on it here.
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| 459 | if (createdByMe && !_userEvent)
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| 460 | {
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| 461 | // Does _userEvent need to be volatile (or _event set via Interlocked) in order
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| 462 | // to avoid giving a user a disposed event?
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| 463 | ManualResetEvent? oldEvent = (ManualResetEvent?)_event;
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| 464 | _event = null;
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| 465 | if (!_userEvent)
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| 466 | {
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| 467 | oldEvent?.Dispose();
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| 468 | }
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| 469 | }
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| 470 | }
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| 471 | }
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| 472 |
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| 473 | // A race condition exists because InvokeCallback sets _intCompleted before _result (so that _result
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| 474 | // can benefit from the synchronization of _intCompleted). That means you can get here before _result got
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| 475 | // set (although rarely - once every eight hours of stress). Handle that case with a spin-lock.
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| 476 |
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| 477 | SpinWait sw = default;
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| 478 | while (_result == DBNull.Value)
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| 479 | {
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| 480 | sw.SpinOnce();
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| 481 | }
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| 482 |
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| 483 | return _result;
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| 484 | }
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| 485 |
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| 486 | // A general interface that is called to release unmanaged resources associated with the class.
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| 487 | // It completes the result but doesn't do any of the notifications.
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| 488 | internal void InternalCleanup()
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| 489 | {
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| 490 | if ((_intCompleted & ~HighBit) == 0 && (Interlocked.Increment(ref _intCompleted) & ~HighBit) == 1)
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| 491 | {
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| 492 | // Set no result so that just in case there are waiters, they don't get stuck in the spin lock.
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| 493 | _result = null;
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| 494 | Cleanup();
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| 495 | }
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| 496 | }
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| 497 | }
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| 498 | }
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