Last change
on this file was 402, checked in by alloc, 22 months ago |
- Major refactoring
- Using Utf8Json for (de)serialization
- Moving APIs to REST
- Removing dependencies from WebServer and MapRenderer to ServerFixes
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File size:
971 bytes
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Webserver.LiveData {
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5 | public abstract class EntityFilterList<T> where T : Entity {
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6 | public void Get (List<T> _list) {
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7 | _list.Clear ();
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8 | try {
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9 | List<Entity> entities = GameManager.Instance.World.Entities.list;
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10 | for (int i = 0; i < entities.Count; i++) {
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11 | Entity entity = entities [i];
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12 |
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13 | T element = predicate (entity);
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14 | if (element != null) {
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15 | _list.Add (element);
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16 | }
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17 | }
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18 | } catch (Exception e) {
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19 | Log.Exception (e);
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20 | }
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21 | }
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22 |
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23 | public int GetCount () {
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24 | int count = 0;
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25 | try {
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26 | List<Entity> entities = GameManager.Instance.World.Entities.list;
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27 | for (int i = 0; i < entities.Count; i++) {
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28 | Entity entity = entities [i];
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29 |
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30 | if (predicate (entity) != null) {
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31 | count++;
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32 | }
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33 | }
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34 | } catch (Exception e) {
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35 | Log.Exception (e);
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36 | }
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37 |
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38 | return count;
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39 | }
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40 |
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41 | protected abstract T predicate (Entity _e);
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42 | }
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43 | }
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