Last change
on this file since 500 was 500, checked in by alloc, 4 months ago |
Fixed NRE when using APIs while server is shutting down
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File size:
848 bytes
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1 | using System.Reflection;
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2 | using HarmonyLib;
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3 | using JetBrains.Annotations;
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4 | using Webserver.UrlHandlers;
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5 |
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6 | namespace Webserver {
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7 | [UsedImplicitly]
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8 | public class ModApi : IModApi {
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9 | private Web webInstance;
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10 | private Mod modInstance;
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11 |
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12 | public void InitMod (Mod _modInstance) {
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13 | ModEvents.GameStartDone.RegisterHandler (GameStartDone);
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14 | ModEvents.WorldShuttingDown.RegisterHandler (WorldShuttingDown);
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15 | modInstance = _modInstance;
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16 |
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17 | Harmony.CreateAndPatchAll (Assembly.GetExecutingAssembly ());
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18 | }
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19 |
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20 | private void GameStartDone () {
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21 | if (!ConnectionManager.Instance.IsServer) {
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22 | return;
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23 | }
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24 |
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25 | webInstance = new Web (modInstance.Path);
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26 | LogBuffer.Init ();
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27 |
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28 | if (ItemIconHandler.Instance != null) {
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29 | ItemIconHandler.Instance.LoadIcons ();
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30 | }
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31 | }
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32 |
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33 | private void WorldShuttingDown () {
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34 | webInstance?.Disconnect ();
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35 | }
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36 | }
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37 | }
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