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Last change
on this file since 500 was 500, checked in by alloc, 16 months ago |
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Fixed NRE when using APIs while server is shutting down
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File size:
848 bytes
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| 1 | using System.Reflection;
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| 2 | using HarmonyLib;
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| 3 | using JetBrains.Annotations;
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| 4 | using Webserver.UrlHandlers;
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| 5 |
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| 6 | namespace Webserver {
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| 7 | [UsedImplicitly]
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| 8 | public class ModApi : IModApi {
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| 9 | private Web webInstance;
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| 10 | private Mod modInstance;
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| 11 |
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| 12 | public void InitMod (Mod _modInstance) {
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| 13 | ModEvents.GameStartDone.RegisterHandler (GameStartDone);
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| 14 | ModEvents.WorldShuttingDown.RegisterHandler (WorldShuttingDown);
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| 15 | modInstance = _modInstance;
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| 16 |
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| 17 | Harmony.CreateAndPatchAll (Assembly.GetExecutingAssembly ());
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| 18 | }
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| 19 |
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| 20 | private void GameStartDone () {
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| 21 | if (!ConnectionManager.Instance.IsServer) {
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| 22 | return;
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| 23 | }
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| 24 |
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| 25 | webInstance = new Web (modInstance.Path);
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| 26 | LogBuffer.Init ();
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| 27 |
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| 28 | if (ItemIconHandler.Instance != null) {
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| 29 | ItemIconHandler.Instance.LoadIcons ();
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| 30 | }
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| 31 | }
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| 32 |
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| 33 | private void WorldShuttingDown () {
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| 34 | webInstance?.Disconnect ();
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| 35 | }
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| 36 | }
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| 37 | }
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