source: TFP-WebServer/WebServer/src/Web.cs@ 483

Last change on this file since 483 was 474, checked in by alloc, 2 years ago

Added locks on AdminTools instead of local to the individual permission systems

File size: 11.0 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Net.Sockets;
5using System.Text;
6using SpaceWizards.HttpListener;
7using UnityEngine;
8using Webserver.FileCache;
9using Webserver.Permissions;
10using Webserver.UrlHandlers;
11using Webserver.WebAPI;
12using Cookie = System.Net.Cookie;
13using HttpStatusCode = System.Net.HttpStatusCode;
14using IPEndPoint = System.Net.IPEndPoint;
15
16namespace Webserver {
17 public class Web : IConsoleServer {
18 public static event Action<Web> ServerInitialized;
19
20 private const string indexPageUrl = "/app";
21
22 private readonly List<AbsHandler> handlers = new List<AbsHandler> ();
23 public readonly List<WebMod> WebMods = new List<WebMod> ();
24 public readonly ConnectionHandler ConnectionHandler;
25 public readonly OpenApiHelpers OpenApiHelpers;
26
27 private readonly HttpListener listener = new HttpListener ();
28 private readonly Version httpProtocolVersion = new Version(1, 1);
29
30 private readonly AsyncCallback handleRequestDelegate;
31
32 public Web (string _modInstancePath) {
33 try {
34 bool dashboardEnabled = GamePrefs.GetBool (EnumUtils.Parse<EnumGamePrefs> (nameof (EnumGamePrefs.WebDashboardEnabled)));
35 if (!dashboardEnabled) {
36 Log.Out ($"[Web] Webserver not started, {nameof (EnumGamePrefs.WebDashboardEnabled)} set to false");
37 return;
38 }
39
40 int webPort = GamePrefs.GetInt (EnumUtils.Parse<EnumGamePrefs> (nameof (EnumGamePrefs.WebDashboardPort)));
41 if (webPort < 1 || webPort > 65533) {
42 Log.Out ($"[Web] Webserver not started ({nameof (EnumGamePrefs.WebDashboardPort)} not within 1-65535)");
43 return;
44 }
45
46 if (!HttpListener.IsSupported) {
47 Log.Out ("[Web] Webserver not started (HttpListener.IsSupported returned false)");
48 return;
49 }
50
51 if (string.IsNullOrEmpty (GamePrefs.GetString (EnumUtils.Parse<EnumGamePrefs> (nameof (EnumGamePrefs.WebDashboardUrl))))) {
52 Log.Warning ($"[Web] {nameof (EnumGamePrefs.WebDashboardUrl)} not set. Recommended to set it to the public URL pointing to your dashboard / reverse proxy");
53 }
54
55 ConnectionHandler = new ConnectionHandler ();
56 OpenApiHelpers = new OpenApiHelpers ();
57
58 RegisterDefaultHandlers (_modInstancePath);
59
60 // Allow other code to add their stuff
61 ServerInitialized?.Invoke (this);
62
63 listener.Prefixes.Add ($"http://+:{webPort}/");
64 listener.Start ();
65 handleRequestDelegate = HandleRequest;
66 listener.BeginGetContext (handleRequestDelegate, listener);
67
68 SdtdConsole.Instance.RegisterServer (this);
69
70 Log.Out ($"[Web] Started Webserver on port {webPort}");
71 } catch (Exception e) {
72 Log.Error ("[Web] Error in Web.ctor: ");
73 Log.Exception (e);
74 }
75 }
76
77 private void RegisterDefaultHandlers (string _modInstancePath) {
78 // TODO: Read from config
79 bool useCacheForStatic = StringParsers.ParseBool ("false");
80
81 string webfilesFolder = DetectWebserverFolder (_modInstancePath);
82
83 RegisterPathHandler ("/", new RewriteHandler ("/files/"));
84
85 // React virtual routing
86 RegisterPathHandler ("/app", new RewriteHandler ("/files/index.html", true));
87
88 // Do mods relatively early as they should not be requested a lot, unlike the later registrations, especially for API and map tiles
89 RegisterWebMods (useCacheForStatic);
90
91 RegisterPathHandler ("/session/", new SessionHandler ());
92 RegisterPathHandler ("/userstatus", new UserStatusHandler ());
93 RegisterPathHandler ("/sse/", new SseHandler ());
94 RegisterPathHandler ("/files/", new StaticHandler (
95 webfilesFolder,
96 useCacheForStatic ? new SimpleCache () : new DirectAccess (),
97 false)
98 );
99 RegisterPathHandler ("/itemicons/", new ItemIconHandler (true));
100 RegisterPathHandler ("/api/", new ApiHandler ());
101 }
102
103 private static string DetectWebserverFolder (string _modInstancePath) {
104 const string webrootFolderName = "webroot";
105
106 string webserverFolder = $"{_modInstancePath}/{webrootFolderName}";
107
108 foreach (Mod mod in ModManager.GetLoadedMods ()) {
109 string modServerFolder = $"{mod.Path}/{webrootFolderName}";
110
111 if (Directory.Exists (modServerFolder)) {
112 webserverFolder = modServerFolder;
113 }
114 }
115
116 Log.Out ($"[Web] Serving basic webserver files from {webserverFolder}");
117
118 return webserverFolder;
119 }
120
121 public void RegisterPathHandler (string _urlBasePath, AbsHandler _handler) {
122 foreach (AbsHandler handler in handlers) {
123 if (handler.UrlBasePath != _urlBasePath) {
124 continue;
125 }
126
127 Log.Error ($"[Web] Handler for relative path {_urlBasePath} already registerd.");
128 return;
129 }
130
131 handlers.Add (_handler);
132 _handler.SetBasePathAndParent (this, _urlBasePath);
133 }
134
135 private void RegisterWebMods (bool _useStaticCache) {
136 foreach (Mod mod in ModManager.GetLoadedMods ()) {
137 try {
138 try {
139 WebMod webMod = new WebMod (this, mod, _useStaticCache);
140 WebMods.Add (webMod);
141 } catch (InvalidDataException e) {
142 Log.Error ($"[Web] Could not load webmod from mod {mod.Name}: {e.Message}");
143 }
144 } catch (Exception e) {
145 Log.Error ($"[Web] Failed loading web mods from mod {mod.Name}");
146 Log.Exception (e);
147 }
148 }
149 }
150
151 public void Disconnect () {
152 try {
153 listener.Stop ();
154 listener.Close ();
155 } catch (Exception e) {
156 Log.Out ($"[Web] Error in Web.Disconnect: {e}");
157 }
158 }
159
160 public void Shutdown () {
161 foreach (AbsHandler handler in handlers) {
162 handler.Shutdown ();
163 }
164 }
165
166 public void SendLine (string _line) {
167 ConnectionHandler.SendLine (_line);
168 }
169
170 public void SendLog (string _formattedMessage, string _plainMessage, string _trace, LogType _type, DateTime _timestamp, long _uptime) {
171 // Do nothing, handled by LogBuffer internally
172 }
173
174 private readonly UnityEngine.Profiling.CustomSampler getContextSampler = UnityEngine.Profiling.CustomSampler.Create ("GetCtx");
175 private readonly UnityEngine.Profiling.CustomSampler authSampler = UnityEngine.Profiling.CustomSampler.Create ("Auth");
176 private readonly UnityEngine.Profiling.CustomSampler cookieSampler = UnityEngine.Profiling.CustomSampler.Create ("ConCookie");
177 private readonly UnityEngine.Profiling.CustomSampler handlerSampler = UnityEngine.Profiling.CustomSampler.Create ("Handler");
178
179 private void HandleRequest (IAsyncResult _result) {
180 HttpListener listenerInstance = (HttpListener)_result.AsyncState;
181 if (!listenerInstance.IsListening) {
182 return;
183 }
184
185#if ENABLE_PROFILER
186 UnityEngine.Profiling.Profiler.BeginThreadProfiling ("AllocsMods", "WebRequest");
187 getContextSampler.Begin ();
188 HttpListenerContext ctx = listenerInstance.EndGetContext (_result);
189 getContextSampler.End ();
190 try {
191#else
192 HttpListenerContext ctx = listenerInstance.EndGetContext (_result);
193 listenerInstance.BeginGetContext (HandleRequest, listenerInstance);
194#endif
195 try {
196 HttpListenerRequest request = ctx.Request;
197 HttpListenerResponse response = ctx.Response;
198 response.SendChunked = false;
199
200 response.ProtocolVersion = httpProtocolVersion;
201
202 // No game yet -> fail request
203 if (GameManager.Instance.World == null) {
204 response.StatusCode = (int) HttpStatusCode.ServiceUnavailable;
205 return;
206 }
207
208 if (request.Url == null) {
209 response.StatusCode = (int) HttpStatusCode.BadRequest;
210 return;
211 }
212
213 authSampler.Begin ();
214 int permissionLevel = DoAuthentication (request, out WebConnection conn);
215 authSampler.End ();
216
217 //Log.Out ("Login status: conn!=null: {0}, permissionlevel: {1}", conn != null, permissionLevel);
218
219 cookieSampler.Begin ();
220 if (conn != null) {
221 Cookie cookie = new Cookie ("sid", conn.SessionID, "/") {
222 Expired = false,
223 Expires = DateTime.MinValue,
224 HttpOnly = true,
225 Secure = false
226 };
227 response.AppendCookie (cookie);
228 }
229 cookieSampler.End ();
230
231 string requestPath = request.Url.AbsolutePath;
232
233 if (requestPath.Length < 2) {
234 response.Redirect (indexPageUrl);
235 return;
236 }
237
238 // Force parsing the URL path as UTF8 so special characters get decoded properly
239 request.ContentEncoding = Encoding.UTF8;
240 RequestContext context = new RequestContext (requestPath, request, response, conn, permissionLevel);
241
242 if (context.Method == ERequestMethod.Other) {
243 context.Response.StatusCode = (int)HttpStatusCode.BadRequest;
244 return;
245 }
246
247 ApplyPathHandler (context);
248
249 } catch (IOException e) {
250 if (e.InnerException is SocketException) {
251 Log.Out ($"[Web] Error in Web.HandleRequest(): Remote host closed connection: {e.InnerException.Message}");
252 } else {
253 Log.Out ($"[Web] Error (IO) in Web.HandleRequest(): {e}");
254 }
255 } catch (Exception e) {
256 Log.Error ("[Web] Error in Web.HandleRequest(): ");
257 Log.Exception (e);
258 } finally {
259 if (!ctx.Response.SendChunked) {
260 ctx.Response.Close ();
261 }
262 }
263#if ENABLE_PROFILER
264 } finally {
265 listenerInstance.BeginGetContext (handleRequestDelegate, listenerInstance);
266 UnityEngine.Profiling.Profiler.EndThreadProfiling ();
267 }
268#endif
269 }
270
271 public void ApplyPathHandler (RequestContext _context) {
272 for (int i = handlers.Count - 1; i >= 0; i--) {
273 AbsHandler handler = handlers [i];
274
275 if (!_context.RequestPath.StartsWith (handler.UrlBasePath)) {
276 continue;
277 }
278
279 if (!handler.IsAuthorizedForHandler (_context)) {
280 _context.Response.StatusCode = (int)HttpStatusCode.Forbidden;
281 if (_context.Connection != null) {
282 //Log.Out ("Web.HandleRequest: user '{0}' not allowed to access '{1}'", _con.SteamID, handler.ModuleName);
283 }
284 } else {
285 handlerSampler.Begin ();
286 handler.HandleRequest (_context);
287 handlerSampler.End ();
288 }
289
290 return;
291 }
292
293 // Not really relevant for non-debugging purposes:
294 //Log.Out ("Error in Web.HandleRequest(): No handler found for path \"" + _requestPath + "\"");
295 _context.Response.StatusCode = (int) HttpStatusCode.NotFound;
296 }
297
298 private int DoAuthentication (HttpListenerRequest _req, out WebConnection _con) {
299 _con = null;
300
301 string sessionId = _req.Cookies ["sid"]?.Value;
302
303 IPEndPoint reqRemoteEndPoint = _req.RemoteEndPoint;
304 if (reqRemoteEndPoint == null) {
305 Log.Warning ("[Web] No RemoteEndPoint on web request");
306 return AdminWebModules.PermissionLevelGuest;
307 }
308
309 if (!string.IsNullOrEmpty (sessionId)) {
310 _con = ConnectionHandler.IsLoggedIn (sessionId, reqRemoteEndPoint.Address);
311 if (_con != null) {
312 int level1 = GameManager.Instance.adminTools.Users.GetUserPermissionLevel (_con.UserId);
313 int level2 = int.MaxValue;
314 if (_con.CrossplatformUserId != null) {
315 level2 = GameManager.Instance.adminTools.Users.GetUserPermissionLevel (_con.CrossplatformUserId);
316 }
317
318 return Math.Min (level1, level2);
319 }
320 }
321
322 if (!_req.Headers.TryGetValue ("X-SDTD-API-TOKENNAME", out string apiTokenName) ||
323 !_req.Headers.TryGetValue ("X-SDTD-API-SECRET", out string apiTokenSecret)) {
324 return AdminWebModules.PermissionLevelGuest;
325 }
326
327 int adminLevel = AdminApiTokens.Instance.GetPermissionLevel (apiTokenName, apiTokenSecret);
328 if (adminLevel < int.MaxValue) {
329 return adminLevel;
330 }
331
332 Log.Warning ($"[Web] Invalid Admintoken used from {reqRemoteEndPoint}");
333
334 return AdminWebModules.PermissionLevelGuest;
335 }
336 }
337}
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