Last change
on this file since 474 was 457, checked in by alloc, 16 months ago |
Refactored APIs GamePrefs, GameStats, ServerInfo: Using arrays as result instead of objects, code sharing
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File size:
1.0 KB
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1 | using JetBrains.Annotations;
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2 | using Utf8Json;
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3 |
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4 | namespace Webserver.WebAPI.APIs.ServerState {
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5 | [UsedImplicitly]
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6 | public class GameStats : KeyValueListAbs {
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7 | public GameStats () : base ("GameStats") {
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8 | }
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9 |
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10 | protected override void iterateList (ref JsonWriter _writer, ref bool _first) {
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11 | foreach (EnumGameStats stat in EnumUtils.Values<EnumGameStats> ()) {
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12 | string name = stat.ToStringCached ();
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13 | global::GameStats.EnumType? type = global::GameStats.GetStatType (stat);
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14 |
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15 | switch (type) {
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16 | case global::GameStats.EnumType.Int:
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17 | addItem (ref _writer, ref _first, name, global::GameStats.GetInt (stat));
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18 | break;
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19 | case global::GameStats.EnumType.Float:
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20 | addItem (ref _writer, ref _first, name, global::GameStats.GetFloat (stat));
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21 | break;
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22 | case global::GameStats.EnumType.String:
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23 | addItem (ref _writer, ref _first, name, global::GameStats.GetString (stat));
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24 | break;
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25 | case global::GameStats.EnumType.Bool:
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26 | addItem (ref _writer, ref _first, name, global::GameStats.GetBool (stat));
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27 | break;
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28 | }
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29 | }
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30 | }
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31 | }
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32 | }
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