source: TFP-WebServer/WebServer/src/WebAPI/APIs/ServerState/GameStats.cs@ 457

Last change on this file since 457 was 457, checked in by alloc, 16 months ago

Refactored APIs GamePrefs, GameStats, ServerInfo: Using arrays as result instead of objects, code sharing

File size: 1.0 KB
Line 
1using JetBrains.Annotations;
2using Utf8Json;
3
4namespace Webserver.WebAPI.APIs.ServerState {
5 [UsedImplicitly]
6 public class GameStats : KeyValueListAbs {
7 public GameStats () : base ("GameStats") {
8 }
9
10 protected override void iterateList (ref JsonWriter _writer, ref bool _first) {
11 foreach (EnumGameStats stat in EnumUtils.Values<EnumGameStats> ()) {
12 string name = stat.ToStringCached ();
13 global::GameStats.EnumType? type = global::GameStats.GetStatType (stat);
14
15 switch (type) {
16 case global::GameStats.EnumType.Int:
17 addItem (ref _writer, ref _first, name, global::GameStats.GetInt (stat));
18 break;
19 case global::GameStats.EnumType.Float:
20 addItem (ref _writer, ref _first, name, global::GameStats.GetFloat (stat));
21 break;
22 case global::GameStats.EnumType.String:
23 addItem (ref _writer, ref _first, name, global::GameStats.GetString (stat));
24 break;
25 case global::GameStats.EnumType.Bool:
26 addItem (ref _writer, ref _first, name, global::GameStats.GetBool (stat));
27 break;
28 }
29 }
30 }
31 }
32}
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