1 | using JetBrains.Annotations;
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2 | using Utf8Json;
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3 |
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4 | namespace Webserver.WebAPI.APIs.WorldState {
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5 | [UsedImplicitly]
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6 | public class Bloodmoon : AbsRestApi {
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7 | private static readonly byte[] jsonKeyGameTime = JsonWriter.GetEncodedPropertyNameWithBeginObject ("gameTime");
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8 | private static readonly byte[] jsonKeyBloodmoonActive = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("bloodmoonActive");
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9 | private static readonly byte[] jsonKeyNextBloodmoon = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("nextBloodmoon");
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10 | private static readonly byte[] jsonKeyNextBloodmoonEnd = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("nextBloodmoonEnd");
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11 |
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12 | protected override void HandleRestGet (RequestContext _context) {
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13 | ulong currentWorldTime = GameManager.Instance.World.worldTime;
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14 | (int currentDay, int currentHour, int currentMinut) = GameUtils.WorldTimeToElements (currentWorldTime);
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15 |
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16 | int nextBloodmoonDay = GameStats.GetInt (EnumUtils.Parse<EnumGameStats> (nameof (EnumGameStats.BloodMoonDay)));
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17 |
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18 | (int duskHour, int dawnHour) duskDawnHours = GameUtils.CalcDuskDawnHours (GamePrefs.GetInt (EnumUtils.Parse<EnumGamePrefs> (nameof (EnumGamePrefs.DayLightLength))));
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19 |
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20 | PrepareEnvelopedResult (out JsonWriter writer);
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21 |
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22 | writer.WriteRaw (jsonKeyGameTime);
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23 | JsonCommons.WriteGameTimeObject (ref writer, currentDay, currentHour, currentMinut);
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24 |
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25 | writer.WriteRaw (jsonKeyBloodmoonActive);
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26 | writer.WriteBoolean (GameUtils.IsBloodMoonTime (currentWorldTime, duskDawnHours, nextBloodmoonDay));
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27 |
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28 | writer.WriteRaw (jsonKeyNextBloodmoon);
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29 | JsonCommons.WriteGameTimeObject (ref writer, nextBloodmoonDay, duskDawnHours.duskHour, 0);
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30 |
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31 | writer.WriteRaw (jsonKeyNextBloodmoonEnd);
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32 | JsonCommons.WriteGameTimeObject (ref writer, nextBloodmoonDay + 1, duskDawnHours.dawnHour, 0);
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33 |
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34 | writer.WriteEndObject ();
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35 |
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36 | SendEnvelopedResult (_context, ref writer);
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37 | }
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38 | }
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39 | }
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