[324] | 1 | using System.Collections.Generic;
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[230] | 2 |
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[325] | 3 | namespace AllocsFixes {
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[324] | 4 | public class API : IModApi {
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[325] | 5 | public void InitMod () {
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| 6 | ModEvents.GameAwake.RegisterHandler (GameAwake);
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| 7 | ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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| 8 | ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
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| 9 | ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
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| 10 | ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
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| 11 | ModEvents.ChatMessage.RegisterHandler (ChatMessage);
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| 12 | }
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[230] | 13 |
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[324] | 14 | public void GameAwake () {
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[230] | 15 | StateManager.Awake ();
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| 16 | }
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| 17 |
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[324] | 18 | public void GameShutdown () {
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[230] | 19 | StateManager.Shutdown ();
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| 20 | }
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[325] | 21 |
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[324] | 22 | public void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
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[233] | 23 | PlayerDataStuff.GM_SavePlayerData (_cInfo, _playerDataFile);
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[230] | 24 | }
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| 25 |
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[324] | 26 | public void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
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[233] | 27 | AllocsLogFunctions.RequestToSpawnPlayer (_cInfo, _chunkViewDim, _playerProfile);
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[230] | 28 | }
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[325] | 29 |
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[324] | 30 | public void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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[230] | 31 | AllocsLogFunctions.PlayerDisconnected (_cInfo, _bShutdown);
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| 32 | }
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| 33 |
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[325] | 34 | public bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName,
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| 35 | bool _localizeMain, List<int> _recipientEntityIds) {
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[267] | 36 | return ChatHookExample.Hook (_cInfo, _type, _msg, _mainName);
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[238] | 37 | }
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[230] | 38 | }
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[325] | 39 | }
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