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1 | using System;
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2 |
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3 | namespace AllocsFixes
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4 | {
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5 | public class API : ModApiAbstract {
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6 |
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7 | public override void GameAwake () {
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8 | StateManager.Awake ();
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9 | }
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10 |
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11 | public override void GameShutdown () {
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12 | StateManager.Shutdown ();
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13 | }
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14 |
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15 | public override void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
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16 | PlayerDataStuff.GM_SavePlayerData (_cInfo, _playerDataFile);
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17 | }
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18 |
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19 | public override void PlayerLogin (ClientInfo _cInfo, string _compatibilityVersion) {
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20 | }
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21 |
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22 | public override void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
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23 | AllocsLogFunctions.RequestToSpawnPlayer (_cInfo, _chunkViewDim, _playerProfile);
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24 | }
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25 |
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26 | public override void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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27 | AllocsLogFunctions.PlayerDisconnected (_cInfo, _bShutdown);
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28 | }
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29 |
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30 | public override bool ChatMessage (ClientInfo _cInfo, string _message, string _playerName) {
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31 | return ChatHookExample.Hook (_cInfo, _message, _playerName);
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32 | }
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33 | }
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34 | }
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35 |
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