1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes
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5 | {
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6 | public class API : IModApi {
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7 |
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8 | public void GameAwake () {
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9 | StateManager.Awake ();
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10 | }
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11 |
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12 | public void GameShutdown () {
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13 | StateManager.Shutdown ();
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14 | }
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15 |
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16 | public void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
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17 | PlayerDataStuff.GM_SavePlayerData (_cInfo, _playerDataFile);
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18 | }
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19 |
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20 | public void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
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21 | AllocsLogFunctions.RequestToSpawnPlayer (_cInfo, _chunkViewDim, _playerProfile);
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22 | }
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23 |
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24 | public void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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25 | AllocsLogFunctions.PlayerDisconnected (_cInfo, _bShutdown);
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26 | }
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27 |
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28 | public bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds) {
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29 | return ChatHookExample.Hook (_cInfo, _type, _msg, _mainName);
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30 | }
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31 |
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32 | public void InitMod () {
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33 | ModEvents.GameAwake.RegisterHandler (GameAwake);
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34 | ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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35 | ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
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36 | ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
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37 | ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
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38 | ModEvents.ChatMessage.RegisterHandler (ChatMessage);
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39 | }
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40 | }
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41 | }
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42 |
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