source: binary-improvements/7dtd-server-fixes/src/API.cs@ 477

Last change on this file since 477 was 455, checked in by alloc, 16 months ago

25_30_44

  • Got rid (mostly) of custom JSON serialization
  • Some code cleanup
File size: 2.8 KB
Line 
1using System.Collections.Generic;
2using AllocsFixes.PersistentData;
3using JetBrains.Annotations;
4using Platform.Steam;
5
6namespace AllocsFixes {
7 [UsedImplicitly]
8 public class API : IModApi {
9 public void InitMod (Mod _modInstance) {
10 ModEvents.GameStartDone.RegisterHandler (GameAwake);
11 ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
12 ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
13 ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
14 ModEvents.PlayerSpawnedInWorld.RegisterHandler (PlayerSpawned);
15 ModEvents.ChatMessage.RegisterHandler (ChatMessage);
16 }
17
18 private static void GameAwake () {
19 PersistentContainer.Load ();
20 }
21
22 private static void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
23 PersistentContainer.Instance.Players.GetOrCreate (_cInfo.InternalId, _cInfo.PlatformId, _cInfo.CrossplatformId).Update (_cInfo, _playerDataFile);
24 }
25
26 private static void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
27 string owner = null;
28 if (_cInfo.PlatformId is UserIdentifierSteam identifierSteam) {
29 owner = identifierSteam.OwnerId.ToString ();
30 }
31
32 Log.Out (
33 $"Player connected, entityid={_cInfo.entityId}, name={_cInfo.playerName}, pltfmid={_cInfo.PlatformId?.CombinedString ?? "<unknown>"}, crossid={_cInfo.CrossplatformId?.CombinedString ?? "<unknown/none>"}, steamOwner={owner ?? "<unknown/none>"}, ip={_cInfo.ip}"
34 );
35 }
36
37 private static void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
38 Player p = PersistentContainer.Instance.Players.GetByInternalId (_cInfo.InternalId);
39 if (p != null) {
40 p.SetOffline ();
41 } else {
42 Log.Out ("Disconnected player not found in client list...");
43 }
44
45 PersistentContainer.Instance.Save ();
46 }
47
48 private static void PlayerSpawned (ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _spawnPos) {
49 PersistentContainer.Instance.Players.GetOrCreate (_cInfo.InternalId, _cInfo.PlatformId, _cInfo.CrossplatformId).SetOnline (_cInfo);
50 PersistentContainer.Instance.Save ();
51 }
52
53 private const string ANSWER = " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
54
55 private static bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName,
56 bool _localizeMain, List<int> _recipientEntityIds) {
57 if (string.IsNullOrEmpty (_msg) || !_msg.EqualsCaseInsensitive ("/alloc")) {
58 return true;
59 }
60
61 if (_cInfo != null) {
62 Log.Out ($"Sent chat hook reply to {_cInfo.InternalId}");
63 _cInfo.SendPackage (NetPackageManager.GetPackage<NetPackageChat> ().Setup (EChatType.Whisper, -1, ANSWER, "", false, null));
64 } else {
65 Log.Error ($"ChatHookExample: Argument _cInfo null on message: {_msg}");
66 }
67
68 return false;
69 }
70 }
71}
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