using System.Collections.Generic; using AllocsFixes.PersistentData; using System; namespace AllocsFixes { public class API : IModApi { public void InitMod () { ModEvents.GameStartDone.RegisterHandler (GameAwake); ModEvents.GameShutdown.RegisterHandler (GameShutdown); ModEvents.SavePlayerData.RegisterHandler (SavePlayerData); ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning); ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected); ModEvents.PlayerSpawnedInWorld.RegisterHandler (PlayerSpawned); ModEvents.ChatMessage.RegisterHandler (ChatMessage); } public void GameAwake () { try { PersistentContainer.Load (); } catch (Exception e) { Log.Out ("Error in StateManager.Awake: " + e); } } public void GameShutdown () { try { Log.Out ("Server shutting down!"); PersistentContainer.Instance.Save (); } catch (Exception e) { Log.Out ("Error in StateManager.Shutdown: " + e); } } public void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) { try { PersistentContainer.Instance.Players [_cInfo.playerId, true].Update (_playerDataFile); } catch (Exception e) { Log.Out ("Error in GM_SavePlayerData: " + e); } } public void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) { try { Log.Out ("Player connected" + ", entityid=" + _cInfo.entityId + ", name=" + _cInfo.playerName + ", steamid=" + _cInfo.playerId + ", steamOwner=" + _cInfo.ownerId + ", ip=" + _cInfo.ip ); } catch (Exception e) { Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e); } } public void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) { try { Player p = PersistentContainer.Instance.Players [_cInfo.playerId, false]; if (p != null) { p.SetOffline (); } else { Log.Out ("Disconnected player not found in client list..."); } PersistentContainer.Instance.Save (); } catch (Exception e) { Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e); } } public void PlayerSpawned (ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _spawnPos) { try { PersistentContainer.Instance.Players [_cInfo.playerId, true].SetOnline (_cInfo); PersistentContainer.Instance.Save (); } catch (Exception e) { Log.Out ("Error in AllocsLogFunctions.PlayerSpawnedInWorld: " + e); } } private const string ANSWER = " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]"; public bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List _recipientEntityIds) { if (string.IsNullOrEmpty (_msg) || !_msg.EqualsCaseInsensitive ("/alloc")) { return true; } if (_cInfo != null) { Log.Out ("Sent chat hook reply to {0}", _cInfo.playerId); _cInfo.SendPackage (new NetPackageChat (EChatType.Whisper, -1, ANSWER, "", false, null)); } else { Log.Error ("ChatHookExample: Argument _cInfo null on message: {0}", _msg); } return false; } } }