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[83] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using UnityEngine;
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| 4 |
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| 5 | public class AllocsLogFunctions
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| 6 | {
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| 7 | public static void RequestToSpawnPlayer (GameManager manager, int _clientId, string _name, string _playerClassname, string _skinTexture, int _chunkViewDim)
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| 8 | {
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[103] | 9 | try {
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| 10 | ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID (_clientId);
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| 11 | int entityId = CommonMappingFunctions.GetEntityID (ci);
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| 12 | EntityPlayer ep = CommonMappingFunctions.GetEntityPlayer (ci);
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| 13 |
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| 14 | string ip = ci.networkPlayer.ipAddress;
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| 15 | string name = string.Empty;
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| 16 |
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| 17 | if (ep != null)
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| 18 | name = ep.EntityName;
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| 19 |
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| 20 | Log.Out ("Player connected, clientid=" + _clientId +
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| 21 | ", entityid=" + entityId +
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| 22 | ", name=" + name +
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| 23 | ", steamid=" + CommonMappingFunctions.GetSteamID (ci) +
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| 24 | ", ip=" + ip
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| 25 | );
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| 26 | } catch (Exception e) {
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| 27 | Log.Out ("Error in RequestToSpawnPlayer: " + e);
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[83] | 28 | }
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| 29 | }
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| 30 | }
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