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1 | using AllocsFixes.PersistentData;
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using UnityEngine;
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5 |
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6 | namespace AllocsFixes
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7 | {
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8 | public class AllocsLogFunctions
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9 | {
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10 | public static void RequestToSpawnPlayer (int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile)
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11 | {
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12 | try {
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13 | ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId);
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14 |
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15 | Log.Out ("Player connected, clientid=" + _clientId +
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16 | ", entityid=" + ci.entityId +
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17 | ", name=" + ci.playerName +
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18 | ", steamid=" + ci.playerId +
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19 | ", ip=" + ci.ip
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20 | );
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21 |
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22 | PersistentContainer.Instance.Players [ci.playerId].SetOnline (ci);
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23 | PersistentData.PersistentContainer.Instance.Save ();
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24 | } catch (Exception e) {
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25 | Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
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26 | }
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27 | }
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28 |
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29 | public static void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown)
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30 | {
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31 | try {
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32 | Player p = PersistentContainer.Instance.Players [_cInfo.playerId];
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33 | if (p != null) {
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34 | p.SetOffline ();
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35 | } else {
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36 | Log.Out ("Disconnected player not found in client list...");
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37 | }
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38 | PersistentData.PersistentContainer.Instance.Save ();
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39 | } catch (Exception e) {
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40 | Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
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41 | }
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42 | }
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43 | }
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44 | }
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