| 1 | using AllocsFixes.PersistentData;
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 | using UnityEngine;
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| 5 |
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| 6 | namespace AllocsFixes
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| 7 | {
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| 8 | public class AllocsLogFunctions
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| 9 | {
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| 10 | public static void RequestToSpawnPlayer (GameManager manager, int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile)
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| 11 | {
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| 12 | try {
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| 13 | ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID (_clientId);
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| 14 | int entityId = CommonMappingFunctions.GetEntityID (ci);
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| 15 | EntityPlayer ep = CommonMappingFunctions.GetEntityPlayer (ci);
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| 16 | string steamId = CommonMappingFunctions.GetSteamID (ci);
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| 17 |
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| 18 | string ip = ci.networkPlayer.ipAddress;
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| 19 | string name = string.Empty;
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| 20 |
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| 21 | if (ep != null)
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| 22 | name = ep.EntityName;
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| 23 |
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| 24 | Log.Out ("Player connected, clientid=" + _clientId +
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| 25 | ", entityid=" + entityId +
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| 26 | ", name=" + name +
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| 27 | ", steamid=" + steamId +
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| 28 | ", ip=" + ip
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| 29 | );
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| 30 |
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| 31 | PersistentContainer.Instance.Players [steamId].SetOnline (ci);
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| 32 | PersistentData.PersistentContainer.Instance.Save ();
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| 33 | } catch (Exception e) {
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| 34 | Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | public static void PlayerDisconnected (ConnectionManager manager, int _clientId, bool _bShutdown)
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| 39 | {
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| 40 | try {
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| 41 | Player p = PersistentContainer.Instance.Players.GetPlayerByClientId (_clientId);
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| 42 | if (p != null) {
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| 43 | p.SetOffline ();
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| 44 | } else {
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| 45 | Log.Out ("Disconnected player not found in client list...");
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| 46 | }
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| 47 | PersistentData.PersistentContainer.Instance.Save ();
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| 48 | } catch (Exception e) {
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| 49 | Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
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| 50 | }
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| 51 | }
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| 52 | }
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| 53 | }
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