[73] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Net;
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| 5 | using System.Net.Sockets;
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[74] | 6 | using System.Reflection;
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[73] | 7 | using System.Threading;
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| 8 |
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| 9 | public class AllocsNetTelnetServer
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| 10 | {
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[75] | 11 | private static ConsoleSdtd console = null;
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[74] | 12 | private static Thread telnetThread = null;
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| 13 | private static TcpListener listener = null;
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| 14 | private static bool closed = false;
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| 15 | private static bool authEnabled = false;
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[93] | 16 | private static List<AllocsTelnetConnection> connections = new List<AllocsTelnetConnection> ();
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[74] | 17 |
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[73] | 18 | public static void init (int port)
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| 19 | {
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[103] | 20 | try {
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| 21 | Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
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| 22 | authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
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| 23 | if (authEnabled)
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| 24 | listener = new TcpListener (IPAddress.Any, port);
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| 25 | else
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| 26 | listener = new TcpListener (IPAddress.Loopback, port);
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| 27 | telnetThread = ThreadMaster.Create ("thread Allocs TelnetListenThread", new ThreadStart (telnetListenThread));
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| 28 | telnetThread.Start ();
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| 29 | Log.Out ("Started Allocs NetTelnetServer thread on " + port);
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| 30 | } catch (Exception e) {
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| 31 | Log.Out ("Error in AllocsTelnetServer.init: " + e);
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| 32 | }
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[73] | 33 | }
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| 34 |
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| 35 | private static void telnetListenThread ()
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| 36 | {
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[74] | 37 | try {
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| 38 | Log.Out ("Started thread_Allocs_TelnetListenThread()");
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| 39 | listener.Start ();
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| 40 | while (!closed) {
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| 41 | Thread.Sleep (10);
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| 42 | if (listener.Pending ()) {
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[75] | 43 | AllocsTelnetConnection c = new AllocsTelnetConnection (listener.AcceptTcpClient (), authEnabled);
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[93] | 44 | connections.Add (c);
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[74] | 45 | Log.Out ("Telnet connection from: " + c.GetEndPoint ());
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| 46 | if (authEnabled) {
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| 47 | c.WriteLine ("Please enter password:");
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| 48 | } else {
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| 49 | LoginMessage (c);
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[73] | 50 | }
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[74] | 51 | }
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[73] | 52 |
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[93] | 53 | foreach (AllocsTelnetConnection c in connections) {
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[74] | 54 | if (c.IsClosed ()) {
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| 55 | c.Close ();
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[93] | 56 | connections.Remove (c);
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[74] | 57 | break;
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| 58 | }
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| 59 | if (c.Read ()) {
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| 60 | string line = lineCorrecter (c.GetLine ());
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| 61 | if (!c.IsAuthenticated ()) {
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| 62 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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| 63 | c.SetAuthenticated ();
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| 64 | c.WriteLine ("Logon successful.");
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| 65 | c.WriteLine (string.Empty);
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| 66 | c.WriteLine (string.Empty);
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| 67 | c.WriteLine (string.Empty);
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| 68 | LoginMessage (c);
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| 69 | } else {
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| 70 | c.WriteLine ("Password incorrect, please enter password:");
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| 71 | }
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| 72 | } else {
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| 73 | if (line.ToLower ().Equals ("exit")) {
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| 74 | Log.Out ("Telnet connection closed by client: " + c.GetEndPoint ());
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| 75 | c.Close ();
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[93] | 76 | connections.Remove (c);
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[74] | 77 | break;
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| 78 | }
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| 79 | Log.Out ("Telnet executed \"" + line + "\" from: " + c.GetEndPoint ());
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| 80 | console.md000f (line);
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[73] | 81 | }
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| 82 | }
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| 83 | }
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| 84 | }
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[74] | 85 | Log.Out ("Exited thread_Allocs_TelnetListenThread()");
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| 86 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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| 87 | } catch (Exception ex) {
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| 88 | Log.Out ("Error in Allocs telnetListenThread: " + ex.Message);
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| 89 | Log.Out ("Stack Trace: " + ex.StackTrace);
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[73] | 90 | }
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| 91 | }
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| 92 |
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[75] | 93 | private static void LoginMessage (AllocsTelnetConnection c)
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[73] | 94 | {
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[74] | 95 | c.WriteLine ("*** Connected with 7DTD server.");
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[103] | 96 | c.WriteLine ("*** Dedicated server only build");
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[91] | 97 | c.WriteLine ("*** Allocs server fixes loaded");
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[74] | 98 | c.WriteLine (string.Empty);
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| 99 | c.WriteLine ("Server IP: " +
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| 100 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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| 101 | );
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| 102 | c.WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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| 103 | c.WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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| 104 | c.WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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| 105 | c.WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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| 106 | c.WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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| 107 | c.WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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| 108 | c.WriteLine (string.Empty);
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| 109 | c.WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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| 110 | c.WriteLine (string.Empty);
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| 111 | }
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| 112 |
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| 113 | private static string lineCorrecter (string line)
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| 114 | {
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| 115 | string res = "";
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| 116 | for (int i = 0; i < line.Length; i++) {
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| 117 | if (line [i] >= ' ' && line [i] != '\'' && line [i] <= '~') {
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| 118 | res += line [i];
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[73] | 119 | }
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| 120 | }
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[74] | 121 | return res.Trim ();
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[73] | 122 | }
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| 123 |
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| 124 | public static void Disconnect ()
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| 125 | {
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[103] | 126 | try {
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| 127 | closed = true;
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| 128 | if (listener != null) {
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| 129 | listener.Stop ();
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| 130 | }
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| 131 | foreach (AllocsTelnetConnection c in connections) {
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| 132 | c.Close ();
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| 133 | }
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| 134 | Thread.Sleep (100);
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| 135 | } catch (Exception e) {
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| 136 | Log.Out ("Error in AllocsTelnetServer.Disconnect: " + e);
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[73] | 137 | }
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| 138 | }
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| 139 |
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[75] | 140 | public static void SetConsole (ConsoleSdtd console)
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[73] | 141 | {
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[103] | 142 | Log.Out ("Telnet SetConsole called");
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[73] | 143 | AllocsNetTelnetServer.console = console;
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| 144 | }
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| 145 |
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[74] | 146 | private static void RemoveClosedConnections ()
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| 147 | {
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[103] | 148 | try {
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| 149 | foreach (AllocsTelnetConnection c in connections) {
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| 150 | if (c.IsClosed ()) {
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| 151 | c.Close ();
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| 152 | }
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[74] | 153 | }
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[103] | 154 | } catch (Exception e) {
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| 155 | Log.Out ("Error in AllocsTelnetServer.RemvoeClosedConnections: " + e);
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[74] | 156 | }
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| 157 | }
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| 158 |
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[73] | 159 | public static void WriteToClient (string line)
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| 160 | {
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| 161 | if (line == null) {
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| 162 | return;
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| 163 | }
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[74] | 164 | RemoveClosedConnections ();
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[93] | 165 | foreach (AllocsTelnetConnection c in connections) {
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[75] | 166 | if (c.IsAuthenticated ())
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[74] | 167 | c.WriteLine (line);
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[73] | 168 | }
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| 169 | }
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| 170 | }
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