source: binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs@ 91

Last change on this file since 91 was 91, checked in by alloc, 10 years ago

fixes

File size: 5.0 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Net;
5using System.Net.Sockets;
6using System.Reflection;
7using System.Threading;
8
9public class AllocsNetTelnetServer
10{
11 private static ConsoleSdtd console = null;
12 private static Thread telnetThread = null;
13 private static TcpListener listener = null;
14 private static bool closed = false;
15 private static bool authEnabled = false;
16 private static List<AllocsTelnetConnection> conns = new List<AllocsTelnetConnection> ();
17
18 public static void init (int port)
19 {
20 Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
21 authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
22 if (authEnabled)
23 listener = new TcpListener (IPAddress.Any, port);
24 else
25 listener = new TcpListener (IPAddress.Loopback, port);
26 telnetThread = ThreadMaster.Create ("thread Allocs TelnetListenThread", new ThreadStart (telnetListenThread));
27 telnetThread.Start ();
28 Log.Out ("Started Allocs NetTelnetServer thread on " + port);
29 }
30
31 private static void telnetListenThread ()
32 {
33 try {
34 Log.Out ("Started thread_Allocs_TelnetListenThread()");
35 listener.Start ();
36 while (!closed) {
37 Thread.Sleep (10);
38 if (listener.Pending ()) {
39 AllocsTelnetConnection c = new AllocsTelnetConnection (listener.AcceptTcpClient (), authEnabled);
40 conns.Add (c);
41 Log.Out ("Telnet connection from: " + c.GetEndPoint ());
42 if (authEnabled) {
43 c.WriteLine ("Please enter password:");
44 } else {
45 LoginMessage (c);
46 }
47 }
48
49 foreach (AllocsTelnetConnection c in conns) {
50 if (c.IsClosed ()) {
51 c.Close ();
52 conns.Remove (c);
53 break;
54 }
55 if (c.Read ()) {
56 string line = lineCorrecter (c.GetLine ());
57 if (!c.IsAuthenticated ()) {
58 if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
59 c.SetAuthenticated ();
60 c.WriteLine ("Logon successful.");
61 c.WriteLine (string.Empty);
62 c.WriteLine (string.Empty);
63 c.WriteLine (string.Empty);
64 LoginMessage (c);
65 } else {
66 c.WriteLine ("Password incorrect, please enter password:");
67 }
68 } else {
69 if (line.ToLower ().Equals ("exit")) {
70 Log.Out ("Telnet connection closed by client: " + c.GetEndPoint ());
71 c.Close ();
72 conns.Remove (c);
73 break;
74 }
75 Log.Out ("Telnet executed \"" + line + "\" from: " + c.GetEndPoint ());
76 console.md000f (line);
77 }
78 }
79 }
80 }
81 Log.Out ("Exited thread_Allocs_TelnetListenThread()");
82 ThreadMaster.Remove (Thread.CurrentThread.Name);
83 } catch (Exception ex) {
84 Log.Out ("Error in Allocs telnetListenThread: " + ex.Message);
85 Log.Out ("Stack Trace: " + ex.StackTrace);
86 }
87 }
88
89 private static void LoginMessage (AllocsTelnetConnection c)
90 {
91 c.WriteLine ("*** Connected with 7DTD server.");
92 c.WriteLine ("*** Server version: Alpha 8.7 (b29) Compatibility Version: Alpha 8.7");
93 c.WriteLine ("*** Allocs server fixes loaded");
94 c.WriteLine (string.Empty);
95 c.WriteLine ("Server IP: " +
96 ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
97 );
98 c.WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
99 c.WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
100 c.WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
101 c.WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
102 c.WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
103 c.WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
104 c.WriteLine (string.Empty);
105 c.WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
106 c.WriteLine (string.Empty);
107 }
108
109 private static string lineCorrecter (string line)
110 {
111 string res = "";
112 for (int i = 0; i < line.Length; i++) {
113 if (line [i] >= ' ' && line [i] != '\'' && line [i] <= '~') {
114 res += line [i];
115 }
116 }
117 return res.Trim ();
118 }
119
120 public static void Disconnect ()
121 {
122 closed = true;
123 if (listener != null) {
124 listener.Stop ();
125 }
126 foreach (AllocsTelnetConnection c in conns) {
127 c.Close ();
128 }
129 Thread.Sleep (100);
130 }
131
132 public static void SetConsole (ConsoleSdtd console)
133 {
134 Log.Out("Telnet SetConsole called");
135 AllocsNetTelnetServer.console = console;
136 console.AddCommand(new GetGamePrefs(console));
137 console.AddCommand(new GetTime(console));
138 console.AddCommand(new ListPlayersExtended(console));
139 console.AddCommand(new SayToPlayer(console));
140 console.AddCommand(new SetTimeReal(console));
141 }
142
143 private static void RemoveClosedConnections ()
144 {
145 foreach (AllocsTelnetConnection c in conns) {
146 if (c.IsClosed ()) {
147 c.Close ();
148 }
149 }
150 }
151
152 public static void WriteToClient (string line)
153 {
154 if (line == null) {
155 return;
156 }
157 RemoveClosedConnections ();
158 foreach (AllocsTelnetConnection c in conns) {
159 if (c.IsAuthenticated ())
160 c.WriteLine (line);
161 }
162 }
163}
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