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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | public class AllocsRequestToSpawnPlayer
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5 | {
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6 | public static void RequestToSpawnPlayer (GameManager manager, int _clientId, string _name, string _playerClassname, string _skinTexture, int _chunkViewDim)
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7 | {
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8 | string ip = manager.connectionManager.connectedClients [_clientId].networkPlayer.ipAddress;
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9 | string name = string.Empty;
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10 | int entityId = -1;
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11 | Dictionary<int,int> d = manager.connectionManager.mapClientToEntity;
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12 | if (d.ContainsKey (_clientId)) {
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13 | entityId = d [_clientId];
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14 | World w = manager.World;
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15 | name = w.playerEntities.dict [entityId].EntityName;
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16 | }
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17 |
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18 | Log.Out ("Player connected, clientid=" + _clientId +
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19 | ", entityid=" + entityId +
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20 | ", name=" + name +
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21 | ", steamid=" + SingletonMonoBehaviour<Authenticator>.Instance.GetPlayerId (name) +
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22 | ", ip=" + ip);
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23 | }
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24 | }
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