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| 1 | using System;
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| 2 | 
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| 3 | namespace AllocsFixes
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| 4 | {
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| 5 |         public class ChatHookExample {
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| 6 |                 private const string BBFILTER = "[ffffffff][/url][/b][/i][/u][/s][/sub][/sup][ff]";
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| 7 |                 private const string ANSWER = "     [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
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| 8 | 
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| 9 |                 public static bool Hook (ClientInfo _cInfo, string _message, string _playerName) {
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| 10 |                         if (!string.IsNullOrEmpty (_message)) {
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| 11 |                                 if (_message.EndsWith (BBFILTER + BBFILTER)) {
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| 12 |                                         _message = _message.Remove (_message.Length - 2 * BBFILTER.Length);
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| 13 |                                 }
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| 14 | 
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| 15 |                                 if (_message.ToLower () == "/alloc") {
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| 16 |                                         if (_cInfo != null) {
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| 17 |                                                 Log.Out ("Sent chat hook reply to {0}", _cInfo.playerId);
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| 18 |                                                 _cInfo.SendPackage (new NetPackageGameMessage (ANSWER, ""));
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| 19 |                                         } else {
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| 20 |                                                 Log.Error ("Argument _cInfo null on message: {0}", _message);
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| 21 |                                         }
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| 22 |                                         return false;
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| 23 |                                 }
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| 24 |                         }
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| 25 | 
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| 26 |                         return true;
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| 27 |                 }
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| 28 | 
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| 29 |         }
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| 30 | }
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