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| 1 | using System; | 
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| 2 |  | 
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| 3 | namespace AllocsFixes | 
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| 4 | { | 
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| 5 | public class ChatHookExample { | 
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| 6 | private const string ANSWER = "     [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]"; | 
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| 7 |  | 
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| 8 | public static bool Hook (ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName) { | 
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| 9 | if (_type == EnumGameMessages.Chat && !string.IsNullOrEmpty (_message)) { | 
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| 10 | if (_message.ToLower () == "/alloc") { | 
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| 11 | if (_cInfo != null) { | 
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| 12 | Log.Out ("Sent chat hook reply to {0}", _cInfo.playerId); | 
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| 13 | _cInfo.SendPackage (new NetPackageGameMessage (EnumGameMessages.Chat, ANSWER, "", false, "", false)); | 
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| 14 | GameManager.Instance.GameMessageServer (_cInfo, EnumGameMessages.Chat, string.Format("!{0}", _message), _playerName, false, "", false); | 
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| 15 | } else { | 
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| 16 | Log.Error ("ChatHookExample: Argument _cInfo null on message: {0}", _message); | 
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| 17 | } | 
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| 18 | return false; | 
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| 19 | } | 
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| 20 | } | 
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| 21 |  | 
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| 22 | return true; | 
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| 23 | } | 
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| 24 |  | 
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| 25 | } | 
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| 26 | } | 
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