source: binary-improvements/7dtd-server-fixes/src/ConsoleOutputSeparator.cs@ 120

Last change on this file since 120 was 115, checked in by alloc, 10 years ago

Fixes: Changed to a single solution for both patcher + fixes

File size: 2.3 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Threading;
4using UnityEngine;
5
6public class ConsoleOutputSeparator
7{
8 public struct AllocsTelnetCommand
9 {
10 public string command;
11 public AllocsTelnetConnection client;
12
13 public AllocsTelnetCommand (string _cmd, AllocsTelnetConnection _client)
14 {
15 command = _cmd;
16 client = _client;
17 }
18 }
19
20 private static List<AllocsTelnetCommand> telnetCommandQueue = new List<AllocsTelnetCommand> ();
21 private static bool isCurrentCommandFromClient = false;
22 private static AllocsTelnetConnection issuerOfCurrentTelnetCommand;
23
24 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerID, string _command)
25 {
26 Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerID + "\"");
27
28 object obj = telnetCommandQueue;
29 Monitor.Enter (obj);
30 try {
31 isCurrentCommandFromClient = true;
32 console.issuerOfCurrentClientCommand = _networkPlayer;
33 console.ExecuteClientCmdInternal (_playerID, _command);
34 isCurrentCommandFromClient = false;
35 } finally {
36 Monitor.Exit (obj);
37 }
38
39 }
40
41 public static void C_SendResult (ConsoleSdtd console, string _line)
42 {
43 if (isCurrentCommandFromClient) {
44 console.gameManager.GetRPCNetworkView ().RPC ("RPC_Console", console.issuerOfCurrentClientCommand, new object[]
45 {
46 _line,
47 false
48 }
49 );
50 } else {
51 if (console.telnetServer != null && issuerOfCurrentTelnetCommand != null)
52 AllocsNetTelnetServer.WriteToClient_Single (_line, issuerOfCurrentTelnetCommand);
53 else if (ControlPanel.IsStarted ())
54 ControlPanel.AddTextToOutputBuffer (_line);
55 }
56 }
57
58 public static void C_Run (ConsoleSdtd console)
59 {
60 if (telnetCommandQueue.Count > 0) {
61 object obj = telnetCommandQueue;
62 Monitor.Enter (obj);
63 try {
64 issuerOfCurrentTelnetCommand = telnetCommandQueue [0].client;
65 console.ExecuteRemoteCmdInternal (telnetCommandQueue [0].command, false);
66 telnetCommandQueue.RemoveAt (0);
67 issuerOfCurrentTelnetCommand = null;
68 } finally {
69 Monitor.Exit (obj);
70 }
71 }
72 }
73
74 public static void QueueTelnetCommand (string _line, AllocsTelnetConnection _con)
75 {
76 object obj = telnetCommandQueue;
77 Monitor.Enter (obj);
78 try {
79 telnetCommandQueue.Add (new AllocsTelnetCommand (_line, _con));
80 } finally {
81 Monitor.Exit (obj);
82 }
83 }
84}
85
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