1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 | using System.Threading;
|
---|
4 | using UnityEngine;
|
---|
5 |
|
---|
6 | public class ConsoleOutputSeparator
|
---|
7 | {
|
---|
8 | public struct AllocsTelnetCommand
|
---|
9 | {
|
---|
10 | public string command;
|
---|
11 | public AllocsTelnetConnection client;
|
---|
12 |
|
---|
13 | public AllocsTelnetCommand (string _cmd, AllocsTelnetConnection _client)
|
---|
14 | {
|
---|
15 | command = _cmd;
|
---|
16 | client = _client;
|
---|
17 | }
|
---|
18 | }
|
---|
19 |
|
---|
20 | private static List<AllocsTelnetCommand> telnetCommandQueue = new List<AllocsTelnetCommand> ();
|
---|
21 | private static bool isCurrentCommandFromClient = false;
|
---|
22 | private static AllocsTelnetConnection issuerOfCurrentTelnetCommand;
|
---|
23 |
|
---|
24 | public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerID, string _command)
|
---|
25 | {
|
---|
26 | Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerID + "\"");
|
---|
27 |
|
---|
28 | object obj = telnetCommandQueue;
|
---|
29 | Monitor.Enter (obj);
|
---|
30 | try {
|
---|
31 | isCurrentCommandFromClient = true;
|
---|
32 | console.issuerOfCurrentClientCommand = _networkPlayer;
|
---|
33 | console.ExecuteClientCmdInternal (_playerID, _command);
|
---|
34 | isCurrentCommandFromClient = false;
|
---|
35 | } finally {
|
---|
36 | Monitor.Exit (obj);
|
---|
37 | }
|
---|
38 |
|
---|
39 | }
|
---|
40 |
|
---|
41 | public static void C_SendResult (ConsoleSdtd console, string _line)
|
---|
42 | {
|
---|
43 | if (isCurrentCommandFromClient) {
|
---|
44 | console.gameManager.GetRPCNetworkView ().RPC ("RPC_Console", console.issuerOfCurrentClientCommand, new object[]
|
---|
45 | {
|
---|
46 | _line,
|
---|
47 | false
|
---|
48 | }
|
---|
49 | );
|
---|
50 | } else {
|
---|
51 | if (console.telnetServer != null && issuerOfCurrentTelnetCommand != null)
|
---|
52 | AllocsNetTelnetServer.WriteToClient_Single (_line, issuerOfCurrentTelnetCommand);
|
---|
53 | else if (ControlPanel.IsStarted ())
|
---|
54 | ControlPanel.AddTextToOutputBuffer (_line);
|
---|
55 | }
|
---|
56 | }
|
---|
57 |
|
---|
58 | public static void C_Run (ConsoleSdtd console)
|
---|
59 | {
|
---|
60 | if (telnetCommandQueue.Count > 0) {
|
---|
61 | object obj = telnetCommandQueue;
|
---|
62 | Monitor.Enter (obj);
|
---|
63 | try {
|
---|
64 | issuerOfCurrentTelnetCommand = telnetCommandQueue [0].client;
|
---|
65 | console.ExecuteRemoteCmdInternal (telnetCommandQueue [0].command, false);
|
---|
66 | telnetCommandQueue.RemoveAt (0);
|
---|
67 | issuerOfCurrentTelnetCommand = null;
|
---|
68 | } finally {
|
---|
69 | Monitor.Exit (obj);
|
---|
70 | }
|
---|
71 | }
|
---|
72 | }
|
---|
73 |
|
---|
74 | public static void QueueTelnetCommand (string _line, AllocsTelnetConnection _con)
|
---|
75 | {
|
---|
76 | object obj = telnetCommandQueue;
|
---|
77 | Monitor.Enter (obj);
|
---|
78 | try {
|
---|
79 | telnetCommandQueue.Add (new AllocsTelnetCommand (_line, _con));
|
---|
80 | } finally {
|
---|
81 | Monitor.Exit (obj);
|
---|
82 | }
|
---|
83 | }
|
---|
84 | }
|
---|
85 |
|
---|