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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes.CustomCommands
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5 | {
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6 | public class ListPlayerIds : ConsoleCommand
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7 | {
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8 | public ListPlayerIds (ConsoleSdtd cons) : base(cons)
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9 | {
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10 | }
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11 |
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12 | public override string Description ()
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13 | {
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14 | return "lists all players with their IDs for ingame commands";
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15 | }
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16 |
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17 | public override string[] Names ()
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18 | {
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19 | return new string[] { "listplayerids", "lpi" };
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20 | }
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21 |
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22 | public override void Run (string[] _params)
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23 | {
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24 | try {
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25 | World w = CommonMappingFunctions.GetGameManager ().World;
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26 | int num = 0;
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27 | foreach (KeyValuePair<int, EntityPlayer> current in w.playerEntities.dict) {
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28 | m_Console.SendResult (string.Concat (new object[]
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29 | {
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30 | string.Empty,
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31 | ++num,
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32 | ". id=",
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33 | current.Value.entityId,
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34 | ", ",
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35 | current.Value.EntityName,
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36 | }
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37 | )
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38 | );
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39 | }
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40 | m_Console.SendResult ("Total of " + w.playerEntities.list.Count + " in the game");
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41 | } catch (Exception e) {
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42 | Log.Out ("Error in ListPlayerIds.Run: " + e);
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43 | }
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44 | }
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45 | }
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46 | }
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