using AllocsFixes.MapRendering; using System; using System.IO; using System.Collections.Generic; using UnityEngine; namespace AllocsFixes.CustomCommands { public class RenderMap : ConsoleCommand { public RenderMap (ConsoleSdtd cons) : base(cons) { } public override string Description () { return "render the current map to a file"; } public override string[] Names () { return new string[] { "rendermap", "rm" }; } public override void Run (string[] _params) { try { AllocsFixes.MapRendering.MapRendering.Instance.RenderFullMap (); m_Console.SendResult ("Render map done"); } catch (Exception e) { Log.Out ("Error in RenderMap.Run: " + e); } } } }