source: binary-improvements/7dtd-server-fixes/src/JSON/JSONBoolean.cs@ 366

Last change on this file since 366 was 351, checked in by alloc, 6 years ago

Fixed game version compatibility of GamePrefs
Code style cleanup (mostly argument names)

File size: 911 bytes
RevLine 
[309]1using System.Text;
[154]2
[325]3namespace AllocsFixes.JSON {
4 public class JSONBoolean : JSONValue {
5 private readonly bool value;
[154]6
[351]7 public JSONBoolean (bool _value) {
8 value = _value;
[154]9 }
10
[325]11 public bool GetBool () {
[187]12 return value;
13 }
14
[351]15 public override void ToString (StringBuilder _stringBuilder, bool _prettyPrint = false, int _currentLevel = 0) {
16 _stringBuilder.Append (value ? "true" : "false");
[154]17 }
18
[351]19 public static JSONBoolean Parse (string _json, ref int _offset) {
[187]20 //Log.Out ("ParseBool enter (" + offset + ")");
21
[351]22 if (_json.Substring (_offset, 4).Equals ("true")) {
[187]23 //Log.Out ("JSON:Parsed Bool: true");
[351]24 _offset += 4;
[187]25 return new JSONBoolean (true);
[325]26 }
27
[351]28 if (_json.Substring (_offset, 5).Equals ("false")) {
[187]29 //Log.Out ("JSON:Parsed Bool: false");
[351]30 _offset += 5;
[187]31 return new JSONBoolean (false);
32 }
[325]33
34 throw new MalformedJSONException ("No valid boolean found");
[187]35 }
[154]36 }
[325]37}
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