[253] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | using AllocsFixes.PersistentData;
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| 5 |
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| 6 | namespace AllocsFixes
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| 7 | {
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| 8 | public class LandClaimList {
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| 9 | public delegate bool OwnerFilter (Player owner);
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| 10 |
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| 11 | public delegate bool PositionFilter (Vector3i position);
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| 12 |
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| 13 | public static Dictionary<Player, List<Vector3i>> GetLandClaims (OwnerFilter[] _ownerFilters, PositionFilter[] _positionFilters) {
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| 14 | Dictionary<Vector3i, PersistentPlayerData> d = GameManager.Instance.GetPersistentPlayerList ().m_lpBlockMap;
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| 15 | Dictionary<Player, List<Vector3i>> result = new Dictionary<Player, List<Vector3i>> ();
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| 16 |
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| 17 | if (d != null) {
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| 18 | Dictionary<PersistentPlayerData, List<Vector3i>> owners = new Dictionary<PersistentPlayerData, List<Vector3i>> ();
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| 19 | foreach (KeyValuePair<Vector3i, PersistentPlayerData> kvp in d) {
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| 20 | bool allowed = true;
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| 21 | if (_positionFilters != null) {
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| 22 | foreach (PositionFilter pf in _positionFilters) {
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| 23 | if (!pf (kvp.Key)) {
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| 24 | allowed = false;
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| 25 | break;
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| 26 | }
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| 27 | }
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| 28 | }
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| 29 | if (allowed) {
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| 30 | if (!owners.ContainsKey (kvp.Value)) {
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| 31 | owners.Add (kvp.Value, new List<Vector3i> ());
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| 32 | }
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| 33 | owners [kvp.Value].Add (kvp.Key);
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | foreach (KeyValuePair<PersistentPlayerData, List<Vector3i>> kvp in owners) {
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| 38 | Player p = PersistentData.PersistentContainer.Instance.Players [kvp.Key.PlayerId, false];
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| 39 | if (p == null) {
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| 40 | p = new Player (kvp.Key.PlayerId);
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| 41 | }
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| 42 |
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| 43 | bool allowed = true;
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| 44 | if (_ownerFilters != null) {
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| 45 | foreach (OwnerFilter of in _ownerFilters) {
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| 46 | if (!of (p)) {
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| 47 | allowed = false;
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| 48 | break;
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| 49 | }
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| 50 | }
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| 51 | }
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| 52 |
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| 53 | if (allowed) {
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| 54 | result.Add (p, new List<Vector3i> ());
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| 55 | foreach (Vector3i v in kvp.Value) {
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| 56 | result [p].Add (v);
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| 57 | }
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| 58 | }
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| 59 | }
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| 60 | }
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| 61 | return result;
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| 62 | }
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| 63 |
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| 64 | public static OwnerFilter SteamIdFilter (string _steamId) {
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| 65 | return p => p.SteamID.Equals (_steamId);
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| 66 | }
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| 67 |
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| 68 | public static PositionFilter CloseToFilter2dRect (Vector3i _position, int _maxDistance) {
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| 69 | return v => Math.Abs (v.x - _position.x) <= _maxDistance && Math.Abs (v.z - _position.z) <= _maxDistance;
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| 70 | }
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| 71 |
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| 72 | public static OwnerFilter OrOwnerFilter (OwnerFilter _f1, OwnerFilter _f2) {
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| 73 | return p => _f1 (p) || _f2 (p);
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| 74 | }
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| 75 |
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| 76 | }
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| 77 | }
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| 78 |
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