source: binary-improvements/7dtd-server-fixes/src/LandClaimList.cs@ 285

Last change on this file since 285 was 253, checked in by alloc, 9 years ago

Fixes 6_8_10

File size: 2.2 KB
Line 
1using System;
2using System.Collections.Generic;
3
4using AllocsFixes.PersistentData;
5
6namespace AllocsFixes
7{
8 public class LandClaimList {
9 public delegate bool OwnerFilter (Player owner);
10
11 public delegate bool PositionFilter (Vector3i position);
12
13 public static Dictionary<Player, List<Vector3i>> GetLandClaims (OwnerFilter[] _ownerFilters, PositionFilter[] _positionFilters) {
14 Dictionary<Vector3i, PersistentPlayerData> d = GameManager.Instance.GetPersistentPlayerList ().m_lpBlockMap;
15 Dictionary<Player, List<Vector3i>> result = new Dictionary<Player, List<Vector3i>> ();
16
17 if (d != null) {
18 Dictionary<PersistentPlayerData, List<Vector3i>> owners = new Dictionary<PersistentPlayerData, List<Vector3i>> ();
19 foreach (KeyValuePair<Vector3i, PersistentPlayerData> kvp in d) {
20 bool allowed = true;
21 if (_positionFilters != null) {
22 foreach (PositionFilter pf in _positionFilters) {
23 if (!pf (kvp.Key)) {
24 allowed = false;
25 break;
26 }
27 }
28 }
29 if (allowed) {
30 if (!owners.ContainsKey (kvp.Value)) {
31 owners.Add (kvp.Value, new List<Vector3i> ());
32 }
33 owners [kvp.Value].Add (kvp.Key);
34 }
35 }
36
37 foreach (KeyValuePair<PersistentPlayerData, List<Vector3i>> kvp in owners) {
38 Player p = PersistentData.PersistentContainer.Instance.Players [kvp.Key.PlayerId, false];
39 if (p == null) {
40 p = new Player (kvp.Key.PlayerId);
41 }
42
43 bool allowed = true;
44 if (_ownerFilters != null) {
45 foreach (OwnerFilter of in _ownerFilters) {
46 if (!of (p)) {
47 allowed = false;
48 break;
49 }
50 }
51 }
52
53 if (allowed) {
54 result.Add (p, new List<Vector3i> ());
55 foreach (Vector3i v in kvp.Value) {
56 result [p].Add (v);
57 }
58 }
59 }
60 }
61 return result;
62 }
63
64 public static OwnerFilter SteamIdFilter (string _steamId) {
65 return p => p.SteamID.Equals (_steamId);
66 }
67
68 public static PositionFilter CloseToFilter2dRect (Vector3i _position, int _maxDistance) {
69 return v => Math.Abs (v.x - _position.x) <= _maxDistance && Math.Abs (v.z - _position.z) <= _maxDistance;
70 }
71
72 public static OwnerFilter OrOwnerFilter (OwnerFilter _f1, OwnerFilter _f2) {
73 return p => _f1 (p) || _f2 (p);
74 }
75
76 }
77}
78
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