source: binary-improvements/7dtd-server-fixes/src/LiveData/Animals.cs@ 301

Last change on this file since 301 was 252, checked in by peter.souza, 9 years ago

Enemies (zombies and hostile animal entities) are now shown on the map as Hostiles and require permission level 'webapi.gethostilelocation' for web viewers to see.

Animals (non-hostile entities) are now shown on the map as Animals and require permission level 'webapi.getanimalslocation' for web viewers to see.

Permission level for 'webapi.viewallclaims' is now required for a viewer to see all claims, otherwise the permission level for 'webapi.getlandclaims' will only show viewer-owned claims. A viewer requires both 'webapi.getlandclaims' and 'webapi.viewallclaims' to be set for all claims to show (you can't just set 'webapi.viewallclaims').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Permission level for 'webapi.viewallplayers' is now required for a viewer to see all players, otherwise the permission level for 'webapi.getplayerslocation' will only show the player for the currently-authenticated viewer. A viewer requires both 'webapi.getplayerslocation' and 'webapi.viewallplayers' to be set for all players to show (you can't just set 'webapi.viewallplayers').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Banned players are now hidden from the web map.
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=320702&viewfull=1#post320702

Items using 'CustomIcon' and 'CustomIconTint' are now supported (although the exact tinting may not be perfectly the same as the game).
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317117&viewfull=1#post317117
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317679&viewfull=1#post317679

Map marker icons for players, hostiles, and animals have been updated.

File size: 1.3 KB
RevLine 
[252]1using System;
2using System.Collections.Generic;
3
4namespace AllocsFixes.LiveData
5{
6 public class Animals
7 {
8 public static List<EntityAnimal> List {
9 get {
10 List<EntityAnimal> lst = new List<EntityAnimal> ();
11
12 try {
13 foreach (object base_entity in GameManager.Instance.World.Entities.list) {
14 try {
15 Entity entity = (Entity)base_entity;
16
17 // Kind of hack-ish, but the game is legitimately setting the base type of animals ('entityType') to enum 0 ('EntityType.Unknown').
18 if ((entity.entityType == EntityType.Animal) || (base_entity.GetType ().ToString ().ToLower ().Contains ("animal"))) {
19 EntityAnimal ea = (EntityAnimal)entity;
20
21 if (ea.IsAlive ())
22 lst.Add (ea);
23 }
24 }
25 catch { }
26 }
27 }
28 catch { }
29
30 return lst;
31 }
32 }
33
34
35 public static int Count {
36 get { return List.Count; }
37 }
38 }
39}
40
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