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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes.LiveData
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5 | {
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6 | public class Animals
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7 | {
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8 | public static void Get (List<EntityAnimal> _list) {
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9 | _list.Clear ();
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10 | try {
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11 | List<Entity> entities = GameManager.Instance.World.Entities.list;
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12 | for (int i = 0; i < entities.Count; i++) {
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13 | Entity entity = entities [i];
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14 |
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15 | if (entity is EntityAnimal) {
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16 | EntityAnimal ea = (EntityAnimal)entity;
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17 |
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18 | if (ea.IsAlive ())
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19 | _list.Add (ea);
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20 | }
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21 | }
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22 | }
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23 | catch (Exception e) {
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24 | Log.Exception (e);
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25 | }
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26 | }
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27 |
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28 | public static int GetCount () {
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29 | int count = 0;
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30 | try {
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31 | List<Entity> entities = GameManager.Instance.World.Entities.list;
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32 | for (int i = 0; i < entities.Count; i++) {
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33 | Entity entity = entities [i];
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34 |
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35 | if (entity is EntityAnimal) {
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36 | EntityAnimal ea = (EntityAnimal)entity;
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37 |
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38 | if (ea.IsAlive ())
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39 | count++;
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40 | }
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41 | }
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42 | }
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43 | catch (Exception e) {
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44 | Log.Exception (e);
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45 | }
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46 | return count;
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47 | }
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48 |
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49 | }
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50 | }
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51 |
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