[130] | 1 | using System;
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| 2 | using System.IO;
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| 3 | using System.Threading;
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| 4 | using UnityEngine;
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| 5 |
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| 6 | namespace AllocsFixes.MapRendering
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| 7 | {
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| 8 | public class MapRenderBlockBuffer
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| 9 | {
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| 10 | private int zoomLevel;
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| 11 | private string currentBlockMap = string.Empty;
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| 12 | private Texture2D blockMap = new Texture2D (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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| 13 | private Texture2D zoomBuffer = new Texture2D (1, 1);
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| 14 | private Color nullColor = new Color (0, 0, 0, 0);
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| 15 |
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| 16 | public MapRenderBlockBuffer (int level)
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| 17 | {
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| 18 | zoomLevel = level;
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| 19 | }
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| 20 |
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| 21 | public void SaveBlock ()
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| 22 | {
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| 23 | try {
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| 24 | if (currentBlockMap.Length > 0)
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| 25 | saveTextureToFile (currentBlockMap);
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| 26 | } catch (Exception e) {
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| 27 | Log.Out ("Exception in MapRenderBlockBuffer.SaveBlock(): " + e);
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| 28 | }
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| 29 | }
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| 30 |
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| 31 | public void LoadBlock (Vector2i block)
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| 32 | {
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| 33 | Monitor.Enter (blockMap);
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| 34 | try {
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| 35 | string folder = Constants.MAP_DIRECTORY + "/" + (zoomLevel) + "/" + block.x;
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| 36 | string fileName = folder + "/" + block.y + ".png";
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| 37 | Directory.CreateDirectory (folder);
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| 38 | if (!fileName.Equals (currentBlockMap)) {
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| 39 | if (currentBlockMap.Length > 0)
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| 40 | saveTextureToFile (currentBlockMap);
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| 41 | loadTextureFromFile (fileName);
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| 42 | }
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| 43 | currentBlockMap = fileName;
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| 44 | } finally {
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| 45 | Monitor.Exit (blockMap);
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | public void SetPart (Vector2i offset, int partSize, Color[] pixels)
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| 50 | {
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| 51 | blockMap.SetPixels (offset.x, offset.y, partSize, partSize, pixels);
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| 52 | }
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| 53 |
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| 54 | public Color[] GetHalfScaled ()
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| 55 | {
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| 56 | zoomBuffer.Resize (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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| 57 | zoomBuffer.SetPixels (blockMap.GetPixels ());
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| 58 |
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| 59 | TextureScale.Point (zoomBuffer, Constants.MAP_BLOCK_SIZE / 2, Constants.MAP_BLOCK_SIZE / 2);
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| 60 |
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| 61 | return zoomBuffer.GetPixels ();
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| 62 | }
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| 63 |
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| 64 | private void loadTextureFromFile (string _fileName)
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| 65 | {
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| 66 | try {
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| 67 | byte[] array = File.ReadAllBytes (_fileName);
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| 68 | blockMap.LoadImage (array);
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| 69 | } catch (Exception) {
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| 70 | for (int x = 0; x < Constants.MAP_BLOCK_SIZE; x++) {
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| 71 | for (int y = 0; y < Constants.MAP_BLOCK_SIZE; y++) {
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| 72 | blockMap.SetPixel (x, y, nullColor);
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| 73 | }
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| 74 | }
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| 75 | }
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| 76 | }
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| 77 |
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| 78 | private void saveTextureToFile (string _fileName)
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| 79 | {
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| 80 | try {
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| 81 | byte[] array = blockMap.EncodeToPNG ();
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| 82 | File.WriteAllBytes (_fileName, array);
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| 83 | } catch (Exception e) {
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| 84 | Log.Out ("Exception in MapRenderBlockBuffer.saveTextureToFile(): " + e);
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| 85 | }
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| 86 | }
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| 87 |
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| 88 | }
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| 89 | }
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