1 | using System;
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2 | using System.IO;
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3 | using System.Threading;
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4 | using UnityEngine;
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5 |
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6 | namespace AllocsFixes.MapRendering
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7 | {
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8 | public class MapRenderBlockBuffer
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9 | {
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10 | private int zoomLevel;
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11 | private string currentBlockMap = string.Empty;
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12 | private Texture2D blockMap = new Texture2D (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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13 | private Texture2D zoomBuffer = new Texture2D (1, 1);
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14 | private Color nullColor = new Color (0, 0, 0, 0);
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15 | private AllocsFixes.FileCache.MapTileCache cache;
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16 |
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17 | public MapRenderBlockBuffer (int level, AllocsFixes.FileCache.MapTileCache cache)
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18 | {
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19 | zoomLevel = level;
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20 | this.cache = cache;
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21 | }
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22 |
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23 | public void ResetBlock ()
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24 | {
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25 | currentBlockMap = string.Empty;
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26 | }
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27 |
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28 | public void SaveBlock ()
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29 | {
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30 | try {
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31 | if (currentBlockMap.Length > 0)
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32 | saveTextureToFile (currentBlockMap);
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33 | } catch (Exception e) {
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34 | Log.Out ("Exception in MapRenderBlockBuffer.SaveBlock(): " + e);
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35 | }
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36 | }
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37 |
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38 | public bool LoadBlock (Vector2i block)
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39 | {
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40 | bool res = false;
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41 | lock (blockMap) {
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42 | string folder = Constants.MAP_DIRECTORY + "/" + (zoomLevel) + "/" + block.x;
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43 | string fileName = folder + "/" + block.y + ".png";
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44 | Directory.CreateDirectory (folder);
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45 | if (!fileName.Equals (currentBlockMap)) {
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46 | res = true;
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47 | SaveBlock ();
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48 | loadTextureFromFile (fileName);
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49 | }
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50 | currentBlockMap = fileName;
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51 | }
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52 | return res;
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53 | }
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54 |
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55 | public void SetPart (Vector2i offset, int partSize, Color[] pixels)
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56 | {
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57 | blockMap.SetPixels (offset.x, offset.y, partSize, partSize, pixels);
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58 | }
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59 |
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60 | public Color[] GetHalfScaled ()
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61 | {
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62 | zoomBuffer.Resize (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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63 | zoomBuffer.SetPixels (blockMap.GetPixels ());
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64 |
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65 | TextureScale.Point (zoomBuffer, Constants.MAP_BLOCK_SIZE / 2, Constants.MAP_BLOCK_SIZE / 2);
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66 |
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67 | return zoomBuffer.GetPixels ();
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68 | }
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69 |
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70 | private void loadTextureFromFile (string _fileName)
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71 | {
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72 | byte[] array = cache.LoadTile (zoomLevel, _fileName);
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73 | if (array != null) {
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74 | blockMap.LoadImage (array);
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75 | } else {
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76 | //try {
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77 | //byte[] array = File.ReadAllBytes (_fileName);
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78 | //blockMap.LoadImage (array);
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79 | //} catch (Exception) {
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80 | for (int x = 0; x < Constants.MAP_BLOCK_SIZE; x++) {
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81 | for (int y = 0; y < Constants.MAP_BLOCK_SIZE; y++) {
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82 | blockMap.SetPixel (x, y, nullColor);
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83 | }
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84 | }
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85 | }
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86 | }
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87 |
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88 | private void saveTextureToFile (string _fileName)
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89 | {
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90 | byte[] array = blockMap.EncodeToPNG ();
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91 | cache.SaveTile (zoomLevel, array);
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92 | // try {
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93 | // byte[] array = blockMap.EncodeToPNG ();
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94 | // File.WriteAllBytes (_fileName, array);
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95 | // } catch (Exception e) {
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96 | // Log.Out ("Exception in MapRenderBlockBuffer.saveTextureToFile(): " + e);
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97 | // }
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98 | }
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99 |
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100 | }
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101 | }
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