[130] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Threading;
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| 5 | using UnityEngine;
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| 6 |
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| 7 | namespace AllocsFixes.MapRendering
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| 8 | {
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| 9 | public class MapRendering
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| 10 | {
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| 11 | private static MapRendering instance;
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| 12 |
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| 13 | public static MapRendering Instance {
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| 14 | get {
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| 15 | if (instance == null) {
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| 16 | instance = new MapRendering ();
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| 17 | }
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| 18 | return instance;
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| 19 | }
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| 20 | }
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| 21 |
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| 22 | private RegionFileManager rfm;
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| 23 | private Texture2D fullMapTexture;
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| 24 | private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
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| 25 | private Color[] chunkColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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| 26 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (100);
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| 27 | private bool renderingFullMap = false;
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| 28 |
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| 29 | private MapRendering ()
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| 30 | {
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| 31 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
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| 32 | rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 1, false);
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| 33 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
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| 34 |
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| 35 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 36 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
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| 37 | }
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| 38 |
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| 39 | chunkSaveTimer.AutoReset = false;
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| 40 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (SaveAllBlockMaps);
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| 41 | }
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| 42 |
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| 43 | public static void RenderSingleChunk (Chunk chunk)
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| 44 | {
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| 45 | ThreadPool.QueueUserWorkItem ((o) =>
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| 46 | {
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| 47 | try {
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| 48 | if (!Instance.renderingFullMap) {
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| 49 | Chunk c = (Chunk)o;
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| 50 | Vector3i cPos = c.GetWorldPos ();
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| 51 | Vector2i cPos2 = new Vector2i(cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
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| 52 | Instance.RenderChunk (c, cPos2);
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| 53 | Instance.chunkSaveTimer.Stop ();
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| 54 | Instance.chunkSaveTimer.Start ();
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| 55 | }
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| 56 | } catch (Exception e) {
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| 57 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
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| 58 | }
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| 59 | }, chunk);
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| 60 | }
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| 61 |
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| 62 | public void RenderFullMap ()
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| 63 | {
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| 64 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 65 |
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| 66 | if (Directory.Exists (Constants.MAP_DIRECTORY))
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| 67 | Directory.Delete (Constants.MAP_DIRECTORY, true);
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| 68 |
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| 69 | renderingFullMap = true;
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| 70 |
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| 71 | Vector2i minChunk, maxChunk;
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| 72 | Vector2i minPos, maxPos;
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| 73 | int widthChunks, heightChunks, widthPix, heightPix;
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| 74 | getWorldExtent (out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
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| 75 |
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| 76 | fullMapTexture = new Texture2D (widthPix, heightPix);
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| 77 |
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| 78 | Vector2i curFullMapPos;
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| 79 | Vector2i curChunkPos;
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| 80 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
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| 81 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
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| 82 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
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| 83 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
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| 84 |
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| 85 | RenderChunk (curChunkPos, curFullMapPos);
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| 86 | }
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| 87 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
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| 88 | }
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| 89 | SaveAllBlockMaps (null, null);
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| 90 |
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| 91 | byte[] array = fullMapTexture.EncodeToPNG ();
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| 92 | File.WriteAllBytes (Constants.MAP_DIRECTORY+ "/map.png", array);
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| 93 | Texture2D.Destroy (fullMapTexture);
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| 94 |
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| 95 | renderingFullMap = false;
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| 96 |
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| 97 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
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| 98 | Log.Out ("World extent: " + minPos + " - " + maxPos);
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| 99 | }
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| 100 |
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| 101 | private int saveCount = 0;
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| 102 |
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| 103 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
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| 104 | {
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| 105 | Monitor.Enter (zoomLevelBuffers);
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| 106 | try {
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| 107 | Log.Out ("------- SaveAllBlockMaps " + ++saveCount);
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| 108 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 109 | zoomLevelBuffers[i].SaveBlock();
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| 110 | }
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| 111 | } finally {
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| 112 | Monitor.Exit (zoomLevelBuffers);
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | private bool RenderChunk (Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
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| 117 | {
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| 118 | long chunkKey = WorldChunkCache.MakeChunkKey (chunkPos.x, chunkPos.y);
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| 119 | if (rfm.ContainsChunkSync (chunkKey)) {
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| 120 | Chunk chunk = rfm.GetChunkSync (chunkKey);
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| 121 | return RenderChunk (chunk, chunkPos, fullMapPos);
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| 122 | }
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| 123 | return false;
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| 124 | }
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| 125 |
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| 126 | private bool RenderChunk (Chunk chunk, Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
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| 127 | {
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| 128 | Monitor.Enter (zoomLevelBuffers);
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| 129 | try {
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| 130 | ushort[] mapColors = chunk.GetMapColors ();
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| 131 | if (mapColors != null) {
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| 132 | Vector2i block, blockOffset;
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| 133 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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| 134 |
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| 135 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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| 136 | chunkColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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| 137 | }
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| 138 |
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| 139 | zoomLevelBuffers[Constants.ZOOMLEVELS - 1].LoadBlock(block);
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| 140 | zoomLevelBuffers[Constants.ZOOMLEVELS - 1].SetPart(blockOffset, Constants.MAP_CHUNK_SIZE, chunkColors);
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| 141 |
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| 142 | if (renderingFullMap)
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| 143 | fullMapTexture.SetPixels (fullMapPos.x, fullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, chunkColors);
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| 144 |
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| 145 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
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| 146 |
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| 147 | return true;
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| 148 | }
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| 149 | return false;
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| 150 | } finally {
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| 151 | Monitor.Exit (zoomLevelBuffers);
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | private void RenderZoomLevel (int level, Vector2i innerBlock)
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| 156 | {
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| 157 | if (level > 0) {
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| 158 | Vector2i block, blockOffset;
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| 159 | getBlockNumber(innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
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| 160 |
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| 161 | zoomLevelBuffers[level - 1].LoadBlock(block);
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| 162 | zoomLevelBuffers[level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers[level].GetHalfScaled());
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| 163 |
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| 164 | RenderZoomLevel (level - 1, block);
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| 165 | }
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| 166 | }
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| 167 |
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| 168 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
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| 169 | {
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| 170 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 171 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 172 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
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| 173 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
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| 174 | }
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| 175 |
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| 176 | private void getWorldExtent (out Vector2i minChunk, out Vector2i maxChunk,
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| 177 | out Vector2i minPos, out Vector2i maxPos,
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| 178 | out int widthChunks, out int heightChunks,
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| 179 | out int widthPix, out int heightPix)
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| 180 | {
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| 181 | long[] keys = rfm.GetAllChunkKeys ();
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| 182 | int minX = Int32.MaxValue;
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| 183 | int minY = Int32.MaxValue;
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| 184 | int maxX = Int32.MinValue;
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| 185 | int maxY = Int32.MinValue;
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| 186 | foreach (long key in keys) {
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| 187 | int x = WorldChunkCache.extractX (key);
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| 188 | int y = WorldChunkCache.extractZ (key);
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| 189 |
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| 190 | if (x < minX)
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| 191 | minX = x;
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| 192 | if (x > maxX)
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| 193 | maxX = x;
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| 194 | if (y < minY)
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| 195 | minY = y;
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| 196 | if (y > maxY)
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| 197 | maxY = y;
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| 198 | }
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| 199 |
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| 200 | minChunk.x = minX;
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| 201 | minChunk.y = minY;
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| 202 |
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| 203 | maxChunk.x = maxX;
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| 204 | maxChunk.y = maxY;
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| 205 |
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| 206 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
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| 207 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
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| 208 |
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| 209 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
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| 210 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
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| 211 |
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| 212 | widthChunks = maxX - minX + 1;
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| 213 | heightChunks = maxY - minY + 1;
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| 214 |
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| 215 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
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| 216 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
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| 217 | }
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| 218 |
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| 219 |
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| 220 | private Color32 shortColorToColor32 (ushort col)
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| 221 | {
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| 222 | return new Color32 ((byte)((float)(col >> 10 & 31) / 31f * 255f), (byte)((float)(col >> 5 & 31) / 31f * 255f), (byte)((float)(col & 31) / 31f * 255f), 255);
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| 223 | }
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| 224 |
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| 225 | private Color shortColorToColor (ushort col)
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| 226 | {
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| 227 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
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| 228 | }
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| 229 |
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| 230 | }
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| 231 | }
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