1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 | using System.IO;
|
---|
4 | using System.Threading;
|
---|
5 | using UnityEngine;
|
---|
6 |
|
---|
7 | namespace AllocsFixes.MapRendering
|
---|
8 | {
|
---|
9 | public class MapRendering
|
---|
10 | {
|
---|
11 | private static MapRendering instance;
|
---|
12 |
|
---|
13 | public static MapRendering Instance {
|
---|
14 | get {
|
---|
15 | if (instance == null) {
|
---|
16 | instance = new MapRendering ();
|
---|
17 | }
|
---|
18 | return instance;
|
---|
19 | }
|
---|
20 | }
|
---|
21 |
|
---|
22 | private RegionFileManager rfm;
|
---|
23 | private Texture2D fullMapTexture = null;
|
---|
24 | private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
|
---|
25 | private Color[] chunkColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
26 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
|
---|
27 | private bool renderingFullMap = false;
|
---|
28 |
|
---|
29 | private MapRendering ()
|
---|
30 | {
|
---|
31 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
|
---|
32 |
|
---|
33 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
34 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
|
---|
35 | }
|
---|
36 |
|
---|
37 | chunkSaveTimer.AutoReset = false;
|
---|
38 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (SaveAllBlockMaps);
|
---|
39 | }
|
---|
40 |
|
---|
41 | public static void RenderSingleChunk (Chunk chunk)
|
---|
42 | {
|
---|
43 | ThreadPool.QueueUserWorkItem ((o) =>
|
---|
44 | {
|
---|
45 | try {
|
---|
46 | if (!Instance.renderingFullMap) {
|
---|
47 | Chunk c = (Chunk)o;
|
---|
48 | Vector3i cPos = c.GetWorldPos ();
|
---|
49 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
|
---|
50 | Instance.RenderChunk (c, cPos2);
|
---|
51 | Instance.chunkSaveTimer.Stop ();
|
---|
52 | Instance.chunkSaveTimer.Start ();
|
---|
53 | }
|
---|
54 | } catch (Exception e) {
|
---|
55 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
|
---|
56 | }
|
---|
57 | }, chunk);
|
---|
58 | }
|
---|
59 |
|
---|
60 | public void RenderFullMap ()
|
---|
61 | {
|
---|
62 | MicroStopwatch microStopwatch = new MicroStopwatch ();
|
---|
63 |
|
---|
64 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
|
---|
65 | rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 1, false);
|
---|
66 |
|
---|
67 | if (Directory.Exists (Constants.MAP_DIRECTORY))
|
---|
68 | Directory.Delete (Constants.MAP_DIRECTORY, true);
|
---|
69 |
|
---|
70 | renderingFullMap = true;
|
---|
71 |
|
---|
72 | Vector2i minChunk, maxChunk;
|
---|
73 | Vector2i minPos, maxPos;
|
---|
74 | int widthChunks, heightChunks, widthPix, heightPix;
|
---|
75 | getWorldExtent (out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
|
---|
76 |
|
---|
77 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
|
---|
78 | minChunk.ToString (), maxChunk.ToString (),
|
---|
79 | minPos.ToString (), maxPos.ToString (),
|
---|
80 | widthChunks, heightChunks,
|
---|
81 | widthPix, heightPix)
|
---|
82 | );
|
---|
83 |
|
---|
84 | if (widthPix <= 8000 && heightPix <= 8000)
|
---|
85 | fullMapTexture = new Texture2D (widthPix, heightPix);
|
---|
86 |
|
---|
87 | Vector2i curFullMapPos;
|
---|
88 | Vector2i curChunkPos;
|
---|
89 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
|
---|
90 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
|
---|
91 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
|
---|
92 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
|
---|
93 |
|
---|
94 | RenderChunk (curChunkPos, curFullMapPos);
|
---|
95 | }
|
---|
96 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
|
---|
97 | }
|
---|
98 | SaveAllBlockMaps (null, null);
|
---|
99 |
|
---|
100 | rfm = null;
|
---|
101 |
|
---|
102 | if (fullMapTexture != null) {
|
---|
103 | byte[] array = fullMapTexture.EncodeToPNG ();
|
---|
104 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
|
---|
105 | Texture2D.Destroy (fullMapTexture);
|
---|
106 | fullMapTexture = null;
|
---|
107 | }
|
---|
108 |
|
---|
109 | renderingFullMap = false;
|
---|
110 |
|
---|
111 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
|
---|
112 | Log.Out ("World extent: " + minPos + " - " + maxPos);
|
---|
113 | }
|
---|
114 |
|
---|
115 | private int saveCount = 0;
|
---|
116 |
|
---|
117 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
|
---|
118 | {
|
---|
119 | Monitor.Enter (zoomLevelBuffers);
|
---|
120 | try {
|
---|
121 | Log.Out ("------- SaveAllBlockMaps " + ++saveCount);
|
---|
122 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
123 | zoomLevelBuffers [i].SaveBlock ();
|
---|
124 | }
|
---|
125 | } finally {
|
---|
126 | Monitor.Exit (zoomLevelBuffers);
|
---|
127 | }
|
---|
128 | }
|
---|
129 |
|
---|
130 | private bool RenderChunk (Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
|
---|
131 | {
|
---|
132 | long chunkKey = WorldChunkCache.MakeChunkKey (chunkPos.x, chunkPos.y);
|
---|
133 | if (rfm.ContainsChunkSync (chunkKey)) {
|
---|
134 | Chunk chunk = rfm.GetChunkSync (chunkKey);
|
---|
135 | return RenderChunk (chunk, chunkPos, fullMapPos);
|
---|
136 | }
|
---|
137 | return false;
|
---|
138 | }
|
---|
139 |
|
---|
140 | private bool RenderChunk (Chunk chunk, Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
|
---|
141 | {
|
---|
142 | Monitor.Enter (zoomLevelBuffers);
|
---|
143 | try {
|
---|
144 | ushort[] mapColors = chunk.GetMapColors ();
|
---|
145 | if (mapColors != null) {
|
---|
146 | Vector2i block, blockOffset;
|
---|
147 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
148 |
|
---|
149 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
150 | chunkColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
151 | }
|
---|
152 |
|
---|
153 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
|
---|
154 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (blockOffset, Constants.MAP_CHUNK_SIZE, chunkColors);
|
---|
155 |
|
---|
156 | if (renderingFullMap && fullMapTexture != null)
|
---|
157 | fullMapTexture.SetPixels (fullMapPos.x, fullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, chunkColors);
|
---|
158 |
|
---|
159 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
|
---|
160 |
|
---|
161 | return true;
|
---|
162 | }
|
---|
163 | return false;
|
---|
164 | } finally {
|
---|
165 | Monitor.Exit (zoomLevelBuffers);
|
---|
166 | }
|
---|
167 | }
|
---|
168 |
|
---|
169 | private void RenderZoomLevel (int level, Vector2i innerBlock)
|
---|
170 | {
|
---|
171 | if (level > 0) {
|
---|
172 | Vector2i block, blockOffset;
|
---|
173 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
|
---|
174 |
|
---|
175 | zoomLevelBuffers [level - 1].LoadBlock (block);
|
---|
176 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
|
---|
177 |
|
---|
178 | RenderZoomLevel (level - 1, block);
|
---|
179 | }
|
---|
180 | }
|
---|
181 |
|
---|
182 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
|
---|
183 | {
|
---|
184 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
185 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
186 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
|
---|
187 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
|
---|
188 | }
|
---|
189 |
|
---|
190 | private void getWorldExtent (out Vector2i minChunk, out Vector2i maxChunk,
|
---|
191 | out Vector2i minPos, out Vector2i maxPos,
|
---|
192 | out int widthChunks, out int heightChunks,
|
---|
193 | out int widthPix, out int heightPix)
|
---|
194 | {
|
---|
195 | long[] keys = rfm.GetAllChunkKeys ();
|
---|
196 | int minX = Int32.MaxValue;
|
---|
197 | int minY = Int32.MaxValue;
|
---|
198 | int maxX = Int32.MinValue;
|
---|
199 | int maxY = Int32.MinValue;
|
---|
200 | foreach (long key in keys) {
|
---|
201 | int x = WorldChunkCache.extractX (key);
|
---|
202 | int y = WorldChunkCache.extractZ (key);
|
---|
203 |
|
---|
204 | if (x < minX)
|
---|
205 | minX = x;
|
---|
206 | if (x > maxX)
|
---|
207 | maxX = x;
|
---|
208 | if (y < minY)
|
---|
209 | minY = y;
|
---|
210 | if (y > maxY)
|
---|
211 | maxY = y;
|
---|
212 | }
|
---|
213 |
|
---|
214 | minChunk.x = minX;
|
---|
215 | minChunk.y = minY;
|
---|
216 |
|
---|
217 | maxChunk.x = maxX;
|
---|
218 | maxChunk.y = maxY;
|
---|
219 |
|
---|
220 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
|
---|
221 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
|
---|
222 |
|
---|
223 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
|
---|
224 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
|
---|
225 |
|
---|
226 | widthChunks = maxX - minX + 1;
|
---|
227 | heightChunks = maxY - minY + 1;
|
---|
228 |
|
---|
229 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
|
---|
230 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
|
---|
231 | }
|
---|
232 |
|
---|
233 | private Color32 shortColorToColor32 (ushort col)
|
---|
234 | {
|
---|
235 | return new Color32 ((byte)((float)(col >> 10 & 31) / 31f * 255f), (byte)((float)(col >> 5 & 31) / 31f * 255f), (byte)((float)(col & 31) / 31f * 255f), 255);
|
---|
236 | }
|
---|
237 |
|
---|
238 | private Color shortColorToColor (ushort col)
|
---|
239 | {
|
---|
240 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
|
---|
241 | }
|
---|
242 |
|
---|
243 | }
|
---|
244 | }
|
---|