1 | using AllocsFixes.JSON;
|
---|
2 | using System;
|
---|
3 | using System.Collections.Generic;
|
---|
4 | using System.IO;
|
---|
5 | using System.Text;
|
---|
6 | using System.Threading;
|
---|
7 | using UnityEngine;
|
---|
8 |
|
---|
9 | namespace AllocsFixes.MapRendering
|
---|
10 | {
|
---|
11 | public class MapRendering
|
---|
12 | {
|
---|
13 | private static MapRendering instance;
|
---|
14 |
|
---|
15 | public static MapRendering Instance {
|
---|
16 | get {
|
---|
17 | if (instance == null) {
|
---|
18 | instance = new MapRendering ();
|
---|
19 | }
|
---|
20 | return instance;
|
---|
21 | }
|
---|
22 | }
|
---|
23 |
|
---|
24 | private MapRenderBlockBuffer[] zoomLevelBuffers;
|
---|
25 | private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
|
---|
26 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
|
---|
27 | private bool renderingFullMap = false;
|
---|
28 | public static bool renderingEnabled = true;
|
---|
29 | private MicroStopwatch msw = new MicroStopwatch ();
|
---|
30 |
|
---|
31 | private MapRendering ()
|
---|
32 | {
|
---|
33 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
|
---|
34 |
|
---|
35 | if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
|
---|
36 | LoadMapInfo ();
|
---|
37 | } else {
|
---|
38 | WriteMapInfo ();
|
---|
39 | }
|
---|
40 |
|
---|
41 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
|
---|
42 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
43 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
|
---|
44 | }
|
---|
45 |
|
---|
46 | chunkSaveTimer.AutoReset = false;
|
---|
47 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
|
---|
48 | }
|
---|
49 |
|
---|
50 | public static void RenderSingleChunk (Chunk chunk)
|
---|
51 | {
|
---|
52 | if (renderingEnabled) {
|
---|
53 | ThreadPool.QueueUserWorkItem ((o) =>
|
---|
54 | {
|
---|
55 | try {
|
---|
56 | if (!Instance.renderingFullMap) {
|
---|
57 | lock (Instance.zoomLevelBuffers) {
|
---|
58 | Chunk c = (Chunk)o;
|
---|
59 | Vector3i cPos = c.GetWorldPos ();
|
---|
60 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
|
---|
61 |
|
---|
62 | ushort[] mapColors = c.GetMapColors ();
|
---|
63 | if (mapColors != null) {
|
---|
64 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
65 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
66 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
67 | }
|
---|
68 | Instance.dirtyChunks [cPos2] = realColors;
|
---|
69 | //Log.Out ("Add Dirty: " + cPos2);
|
---|
70 | Instance.chunkSaveTimer.Stop ();
|
---|
71 | Instance.chunkSaveTimer.Start ();
|
---|
72 | }
|
---|
73 | }
|
---|
74 | }
|
---|
75 | } catch (Exception e) {
|
---|
76 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
|
---|
77 | }
|
---|
78 | }, chunk);
|
---|
79 | }
|
---|
80 | }
|
---|
81 |
|
---|
82 | public void RenderFullMap ()
|
---|
83 | {
|
---|
84 | MicroStopwatch microStopwatch = new MicroStopwatch ();
|
---|
85 |
|
---|
86 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
|
---|
87 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
|
---|
88 | Texture2D fullMapTexture = null;
|
---|
89 |
|
---|
90 | Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
|
---|
91 | Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
|
---|
92 | int widthChunks, heightChunks, widthPix, heightPix;
|
---|
93 | getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
|
---|
94 |
|
---|
95 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
|
---|
96 | minChunk.ToString (), maxChunk.ToString (),
|
---|
97 | minPos.ToString (), maxPos.ToString (),
|
---|
98 | widthChunks, heightChunks,
|
---|
99 | widthPix, heightPix)
|
---|
100 | );
|
---|
101 |
|
---|
102 | lock (Instance.zoomLevelBuffers) {
|
---|
103 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
104 | zoomLevelBuffers [i].ResetBlock ();
|
---|
105 | }
|
---|
106 |
|
---|
107 | if (Directory.Exists (Constants.MAP_DIRECTORY)) {
|
---|
108 | Directory.Delete (Constants.MAP_DIRECTORY, true);
|
---|
109 | }
|
---|
110 | WriteMapInfo ();
|
---|
111 |
|
---|
112 | renderingFullMap = true;
|
---|
113 |
|
---|
114 | if (widthPix <= 8000 && heightPix <= 8000)
|
---|
115 | fullMapTexture = new Texture2D (widthPix, heightPix);
|
---|
116 |
|
---|
117 | Vector2i curFullMapPos = default(Vector2i);
|
---|
118 | Vector2i curChunkPos = default(Vector2i);
|
---|
119 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
|
---|
120 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
|
---|
121 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
|
---|
122 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
|
---|
123 |
|
---|
124 | try {
|
---|
125 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
|
---|
126 | if (rfm.ContainsChunkSync (chunkKey)) {
|
---|
127 | Chunk c = rfm.GetChunkSync (chunkKey);
|
---|
128 | ushort[] mapColors = c.GetMapColors ();
|
---|
129 | if (mapColors != null) {
|
---|
130 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
131 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
132 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
133 | }
|
---|
134 | dirtyChunks [curChunkPos] = realColors;
|
---|
135 | if (fullMapTexture != null)
|
---|
136 | fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
|
---|
137 | }
|
---|
138 | }
|
---|
139 | } catch (Exception e) {
|
---|
140 | Log.Out ("Exception: " + e);
|
---|
141 | }
|
---|
142 | }
|
---|
143 |
|
---|
144 | while (dirtyChunks.Count > 0) {
|
---|
145 | RenderDirtyChunks ();
|
---|
146 | }
|
---|
147 |
|
---|
148 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
|
---|
149 | }
|
---|
150 | }
|
---|
151 |
|
---|
152 | if (fullMapTexture != null) {
|
---|
153 | byte[] array = fullMapTexture.EncodeToPNG ();
|
---|
154 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
|
---|
155 | Texture2D.Destroy (fullMapTexture);
|
---|
156 | fullMapTexture = null;
|
---|
157 | }
|
---|
158 |
|
---|
159 | renderingFullMap = false;
|
---|
160 |
|
---|
161 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
|
---|
162 | Log.Out ("World extent: " + minPos + " - " + maxPos);
|
---|
163 | }
|
---|
164 |
|
---|
165 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
|
---|
166 | {
|
---|
167 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
168 | zoomLevelBuffers [i].SaveBlock ();
|
---|
169 | }
|
---|
170 | }
|
---|
171 |
|
---|
172 | private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
|
---|
173 | {
|
---|
174 | lock (zoomLevelBuffers) {
|
---|
175 | RenderDirtyChunks ();
|
---|
176 | if (dirtyChunks.Count > 0)
|
---|
177 | Instance.chunkSaveTimer.Start ();
|
---|
178 | }
|
---|
179 | }
|
---|
180 |
|
---|
181 | private void RenderDirtyChunks ()
|
---|
182 | {
|
---|
183 | msw.ResetAndRestart ();
|
---|
184 |
|
---|
185 | if (dirtyChunks.Count > 0) {
|
---|
186 | List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
|
---|
187 | List<Vector2i> chunksDone = new List<Vector2i> ();
|
---|
188 |
|
---|
189 | Vector2i chunkPos = keys [0];
|
---|
190 | chunksDone.Add (chunkPos);
|
---|
191 |
|
---|
192 | //Log.Out ("Start Dirty: " + chunkPos);
|
---|
193 |
|
---|
194 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
195 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
196 |
|
---|
197 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
|
---|
198 |
|
---|
199 | Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
|
---|
200 | foreach (Vector2i v in keys) {
|
---|
201 | getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
202 | if (v_block.Equals (block)) {
|
---|
203 | //Log.Out ("Dirty: " + v + " render: true");
|
---|
204 | chunksDone.Add (v);
|
---|
205 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
|
---|
206 | } else {
|
---|
207 | //Log.Out ("Dirty: " + v + " render: false");
|
---|
208 | }
|
---|
209 | }
|
---|
210 |
|
---|
211 | foreach (Vector2i v in chunksDone)
|
---|
212 | dirtyChunks.Remove (v);
|
---|
213 |
|
---|
214 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
|
---|
215 |
|
---|
216 | SaveAllBlockMaps (null, null);
|
---|
217 | }
|
---|
218 | }
|
---|
219 |
|
---|
220 | private void RenderZoomLevel (int level, Vector2i innerBlock)
|
---|
221 | {
|
---|
222 | if (level > 0) {
|
---|
223 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
224 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
|
---|
225 |
|
---|
226 | zoomLevelBuffers [level - 1].LoadBlock (block);
|
---|
227 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
|
---|
228 |
|
---|
229 | RenderZoomLevel (level - 1, block);
|
---|
230 | }
|
---|
231 | }
|
---|
232 |
|
---|
233 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
|
---|
234 | {
|
---|
235 | block = default(Vector2i);
|
---|
236 | blockOffset = default(Vector2i);
|
---|
237 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
238 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
239 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
|
---|
240 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
|
---|
241 | }
|
---|
242 |
|
---|
243 | private void WriteMapInfo ()
|
---|
244 | {
|
---|
245 | JSONObject mapInfo = new JSONObject ();
|
---|
246 | mapInfo.Add ("blockSize", new JSONNumber (Constants.MAP_BLOCK_SIZE));
|
---|
247 | mapInfo.Add ("maxZoom", new JSONNumber (Constants.ZOOMLEVELS - 1));
|
---|
248 |
|
---|
249 | Directory.CreateDirectory (Constants.MAP_DIRECTORY);
|
---|
250 | File.WriteAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", mapInfo.ToString (), Encoding.UTF8);
|
---|
251 | }
|
---|
252 |
|
---|
253 | private void LoadMapInfo ()
|
---|
254 | {
|
---|
255 | if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
|
---|
256 | string json = File.ReadAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", Encoding.UTF8);
|
---|
257 | JSONNode node = Parser.Parse (json);
|
---|
258 | if (node is JSONObject) {
|
---|
259 | JSONObject jo = (JSONObject)node;
|
---|
260 | if (jo.ContainsKey ("blockSize"))
|
---|
261 | Constants.MAP_BLOCK_SIZE = ((JSONNumber)jo ["blockSize"]).GetInt ();
|
---|
262 | if (jo.ContainsKey ("maxZoom"))
|
---|
263 | Constants.ZOOMLEVELS = ((JSONNumber)jo ["maxZoom"]).GetInt () + 1;
|
---|
264 | }
|
---|
265 | }
|
---|
266 | }
|
---|
267 |
|
---|
268 | private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
|
---|
269 | out Vector2i minPos, out Vector2i maxPos,
|
---|
270 | out int widthChunks, out int heightChunks,
|
---|
271 | out int widthPix, out int heightPix)
|
---|
272 | {
|
---|
273 | minChunk = default(Vector2i);
|
---|
274 | maxChunk = default(Vector2i);
|
---|
275 | minPos = default(Vector2i);
|
---|
276 | maxPos = default(Vector2i);
|
---|
277 |
|
---|
278 | long[] keys = rfm.GetAllChunkKeys ();
|
---|
279 | int minX = Int32.MaxValue;
|
---|
280 | int minY = Int32.MaxValue;
|
---|
281 | int maxX = Int32.MinValue;
|
---|
282 | int maxY = Int32.MinValue;
|
---|
283 | foreach (long key in keys) {
|
---|
284 | int x = WorldChunkCache.extractX (key);
|
---|
285 | int y = WorldChunkCache.extractZ (key);
|
---|
286 |
|
---|
287 | if (x < minX)
|
---|
288 | minX = x;
|
---|
289 | if (x > maxX)
|
---|
290 | maxX = x;
|
---|
291 | if (y < minY)
|
---|
292 | minY = y;
|
---|
293 | if (y > maxY)
|
---|
294 | maxY = y;
|
---|
295 | }
|
---|
296 |
|
---|
297 | minChunk.x = minX;
|
---|
298 | minChunk.y = minY;
|
---|
299 |
|
---|
300 | maxChunk.x = maxX;
|
---|
301 | maxChunk.y = maxY;
|
---|
302 |
|
---|
303 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
|
---|
304 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
|
---|
305 |
|
---|
306 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
|
---|
307 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
|
---|
308 |
|
---|
309 | widthChunks = maxX - minX + 1;
|
---|
310 | heightChunks = maxY - minY + 1;
|
---|
311 |
|
---|
312 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
|
---|
313 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
|
---|
314 | }
|
---|
315 |
|
---|
316 | private static Color shortColorToColor (ushort col)
|
---|
317 | {
|
---|
318 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
|
---|
319 | }
|
---|
320 |
|
---|
321 | }
|
---|
322 | }
|
---|