using System; using System.Collections.Generic; using System.IO; using System.Threading; using UnityEngine; namespace AllocsFixes.MapRendering { public class MapRendering { private static MapRendering instance; public static MapRendering Instance { get { if (instance == null) { instance = new MapRendering (); } return instance; } } private RegionFileManager rfm; private Texture2D fullMapTexture; private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS]; private Color[] chunkColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE]; private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (100); private bool renderingFullMap = false; private MapRendering () { string regionSaveDir = StaticDirectories.GetSaveGameRegionDir (); rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 1, false); Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map"; for (int i = 0; i < Constants.ZOOMLEVELS; i++) { zoomLevelBuffers [i] = new MapRenderBlockBuffer (i); } chunkSaveTimer.AutoReset = false; chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (SaveAllBlockMaps); } public static void RenderSingleChunk (Chunk chunk) { ThreadPool.QueueUserWorkItem ((o) => { try { if (!Instance.renderingFullMap) { Chunk c = (Chunk)o; Vector3i cPos = c.GetWorldPos (); Vector2i cPos2 = new Vector2i(cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE); Instance.RenderChunk (c, cPos2); Instance.chunkSaveTimer.Stop (); Instance.chunkSaveTimer.Start (); } } catch (Exception e) { Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e); } }, chunk); } public void RenderFullMap () { MicroStopwatch microStopwatch = new MicroStopwatch (); if (Directory.Exists (Constants.MAP_DIRECTORY)) Directory.Delete (Constants.MAP_DIRECTORY, true); renderingFullMap = true; Vector2i minChunk, maxChunk; Vector2i minPos, maxPos; int widthChunks, heightChunks, widthPix, heightPix; getWorldExtent (out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix); fullMapTexture = new Texture2D (widthPix, heightPix); Vector2i curFullMapPos; Vector2i curChunkPos; for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) { for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) { curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x; curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y; RenderChunk (curChunkPos, curFullMapPos); } Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100))); } SaveAllBlockMaps (null, null); byte[] array = fullMapTexture.EncodeToPNG (); File.WriteAllBytes (Constants.MAP_DIRECTORY+ "/map.png", array); Texture2D.Destroy (fullMapTexture); renderingFullMap = false; Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms"); Log.Out ("World extent: " + minPos + " - " + maxPos); } private int saveCount = 0; private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e) { Monitor.Enter (zoomLevelBuffers); try { Log.Out ("------- SaveAllBlockMaps " + ++saveCount); for (int i = 0; i < Constants.ZOOMLEVELS; i++) { zoomLevelBuffers[i].SaveBlock(); } } finally { Monitor.Exit (zoomLevelBuffers); } } private bool RenderChunk (Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i)) { long chunkKey = WorldChunkCache.MakeChunkKey (chunkPos.x, chunkPos.y); if (rfm.ContainsChunkSync (chunkKey)) { Chunk chunk = rfm.GetChunkSync (chunkKey); return RenderChunk (chunk, chunkPos, fullMapPos); } return false; } private bool RenderChunk (Chunk chunk, Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i)) { Monitor.Enter (zoomLevelBuffers); try { ushort[] mapColors = chunk.GetMapColors (); if (mapColors != null) { Vector2i block, blockOffset; getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE); for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) { chunkColors [i_colors] = shortColorToColor (mapColors [i_colors]); } zoomLevelBuffers[Constants.ZOOMLEVELS - 1].LoadBlock(block); zoomLevelBuffers[Constants.ZOOMLEVELS - 1].SetPart(blockOffset, Constants.MAP_CHUNK_SIZE, chunkColors); if (renderingFullMap) fullMapTexture.SetPixels (fullMapPos.x, fullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, chunkColors); RenderZoomLevel (Constants.ZOOMLEVELS - 1, block); return true; } return false; } finally { Monitor.Exit (zoomLevelBuffers); } } private void RenderZoomLevel (int level, Vector2i innerBlock) { if (level > 0) { Vector2i block, blockOffset; getBlockNumber(innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2); zoomLevelBuffers[level - 1].LoadBlock(block); zoomLevelBuffers[level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers[level].GetHalfScaled()); RenderZoomLevel (level - 1, block); } } private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize) { block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor); block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor); blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize; blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize; } private void getWorldExtent (out Vector2i minChunk, out Vector2i maxChunk, out Vector2i minPos, out Vector2i maxPos, out int widthChunks, out int heightChunks, out int widthPix, out int heightPix) { long[] keys = rfm.GetAllChunkKeys (); int minX = Int32.MaxValue; int minY = Int32.MaxValue; int maxX = Int32.MinValue; int maxY = Int32.MinValue; foreach (long key in keys) { int x = WorldChunkCache.extractX (key); int y = WorldChunkCache.extractZ (key); if (x < minX) minX = x; if (x > maxX) maxX = x; if (y < minY) minY = y; if (y > maxY) maxY = y; } minChunk.x = minX; minChunk.y = minY; maxChunk.x = maxX; maxChunk.y = maxY; minPos.x = minX * Constants.MAP_CHUNK_SIZE; minPos.y = minY * Constants.MAP_CHUNK_SIZE; maxPos.x = maxX * Constants.MAP_CHUNK_SIZE; maxPos.y = maxY * Constants.MAP_CHUNK_SIZE; widthChunks = maxX - minX + 1; heightChunks = maxY - minY + 1; widthPix = widthChunks * Constants.MAP_CHUNK_SIZE; heightPix = heightChunks * Constants.MAP_CHUNK_SIZE; } private Color32 shortColorToColor32 (ushort col) { return new Color32 ((byte)((float)(col >> 10 & 31) / 31f * 255f), (byte)((float)(col >> 5 & 31) / 31f * 255f), (byte)((float)(col & 31) / 31f * 255f), 255); } private Color shortColorToColor (ushort col) { return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255); } } }