| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Threading;
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| 5 | using UnityEngine;
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| 6 | 
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| 7 | namespace AllocsFixes.MapRendering
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| 8 | {
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| 9 |         public class MapRendering
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| 10 |         {
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| 11 |                 private static MapRendering instance;
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| 12 | 
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| 13 |                 public static MapRendering Instance {
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| 14 |                         get {
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| 15 |                                 if (instance == null) {
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| 16 |                                         instance = new MapRendering ();
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| 17 |                                 }
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| 18 |                                 return instance;
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| 19 |                         }
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| 20 |                 }
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| 21 | 
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| 22 |                 private RegionFileManager rfm;
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| 23 |                 private Texture2D fullMapTexture;
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| 24 |                 private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
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| 25 |                 private Color[] chunkColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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| 26 |                 private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
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| 27 |                 private bool renderingFullMap = false;
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| 28 | 
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| 29 |                 private MapRendering ()
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| 30 |                 {
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| 31 |                         Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
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| 32 | 
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| 33 |                         for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 34 |                                 zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
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| 35 |                         }
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| 36 | 
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| 37 |                         chunkSaveTimer.AutoReset = false;
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| 38 |                         chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (SaveAllBlockMaps);
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| 39 |                 }
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| 40 | 
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| 41 |                 public static void RenderSingleChunk (Chunk chunk)
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| 42 |                 {
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| 43 |                         ThreadPool.QueueUserWorkItem ((o) =>
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| 44 |                         {
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| 45 |                                 try {
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| 46 |                                         if (!Instance.renderingFullMap) {
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| 47 |                                                 Chunk c = (Chunk)o;
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| 48 |                                                 Vector3i cPos = c.GetWorldPos ();
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| 49 |                                                 Vector2i cPos2 = new Vector2i(cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
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| 50 |                                                 Instance.RenderChunk (c, cPos2);
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| 51 |                                                 Instance.chunkSaveTimer.Stop ();
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| 52 |                                                 Instance.chunkSaveTimer.Start ();
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| 53 |                                         }
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| 54 |                                 } catch (Exception e) {
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| 55 |                                         Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
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| 56 |                                 }
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| 57 |                         }, chunk);
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| 58 |                 }
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| 59 | 
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| 60 |                 public void RenderFullMap ()
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| 61 |                 {
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| 62 |                         MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 63 | 
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| 64 |                         string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
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| 65 |                         rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 1, false);
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| 66 | 
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| 67 |                         if (Directory.Exists (Constants.MAP_DIRECTORY))
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| 68 |                                 Directory.Delete (Constants.MAP_DIRECTORY, true);
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| 69 | 
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| 70 |                         renderingFullMap = true;
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| 71 | 
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| 72 |                         Vector2i minChunk, maxChunk;
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| 73 |                         Vector2i minPos, maxPos;
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| 74 |                         int widthChunks, heightChunks, widthPix, heightPix;
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| 75 |                         getWorldExtent (out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
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| 76 | 
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| 77 |                         fullMapTexture = new Texture2D (widthPix, heightPix);
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| 78 | 
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| 79 |                         Vector2i curFullMapPos;
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| 80 |                         Vector2i curChunkPos;
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| 81 |                         for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
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| 82 |                                 for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
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| 83 |                                         curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
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| 84 |                                         curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
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| 85 | 
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| 86 |                                         RenderChunk (curChunkPos, curFullMapPos);
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| 87 |                                 }
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| 88 |                                 Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
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| 89 |                         }
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| 90 |                         SaveAllBlockMaps (null, null);
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| 91 | 
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| 92 |                         rfm = null;
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| 93 | 
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| 94 |                         byte[] array = fullMapTexture.EncodeToPNG ();
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| 95 |                         File.WriteAllBytes (Constants.MAP_DIRECTORY+ "/map.png", array);
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| 96 |                         Texture2D.Destroy (fullMapTexture);
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| 97 | 
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| 98 |                         renderingFullMap = false;
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| 99 | 
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| 100 |                         Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
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| 101 |                         Log.Out ("World extent: " + minPos + " - " + maxPos);
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| 102 |                 }
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| 103 | 
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| 104 |                 private int saveCount = 0;
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| 105 | 
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| 106 |                 private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
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| 107 |                 {
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| 108 |                         Monitor.Enter (zoomLevelBuffers);
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| 109 |                         try {
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| 110 |                                 Log.Out ("------- SaveAllBlockMaps " + ++saveCount);
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| 111 |                                 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 112 |                                         zoomLevelBuffers[i].SaveBlock();
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| 113 |                                 }
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| 114 |                         } finally {
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| 115 |                                 Monitor.Exit (zoomLevelBuffers);
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| 116 |                         }
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| 117 |                 }
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| 118 | 
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| 119 |                 private bool RenderChunk (Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
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| 120 |                 {
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| 121 |                         long chunkKey = WorldChunkCache.MakeChunkKey (chunkPos.x, chunkPos.y);
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| 122 |                         if (rfm.ContainsChunkSync (chunkKey)) {
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| 123 |                                 Chunk chunk = rfm.GetChunkSync (chunkKey);
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| 124 |                                 return RenderChunk (chunk, chunkPos, fullMapPos);
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| 125 |                         }
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| 126 |                         return false;
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| 127 |                 }
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| 128 | 
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| 129 |                 private bool RenderChunk (Chunk chunk, Vector2i chunkPos, Vector2i fullMapPos = default(Vector2i))
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| 130 |                 {
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| 131 |                         Monitor.Enter (zoomLevelBuffers);
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| 132 |                         try {
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| 133 |                                 ushort[] mapColors = chunk.GetMapColors ();
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| 134 |                                 if (mapColors != null) {
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| 135 |                                         Vector2i block, blockOffset;
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| 136 |                                         getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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| 137 | 
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| 138 |                                         for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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| 139 |                                                 chunkColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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| 140 |                                         }
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| 141 | 
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| 142 |                                         zoomLevelBuffers[Constants.ZOOMLEVELS - 1].LoadBlock(block);
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| 143 |                                         zoomLevelBuffers[Constants.ZOOMLEVELS - 1].SetPart(blockOffset, Constants.MAP_CHUNK_SIZE, chunkColors);
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| 144 | 
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| 145 |                                         if (renderingFullMap)
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| 146 |                                                 fullMapTexture.SetPixels (fullMapPos.x, fullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, chunkColors);
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| 147 | 
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| 148 |                                         RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
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| 149 | 
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| 150 |                                         return true;
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| 151 |                                 }
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| 152 |                                 return false;
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| 153 |                         } finally {
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| 154 |                                 Monitor.Exit (zoomLevelBuffers);
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| 155 |                         }
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| 156 |                 }
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| 157 | 
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| 158 |                 private void RenderZoomLevel (int level, Vector2i innerBlock)
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| 159 |                 {
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| 160 |                         if (level > 0) {
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| 161 |                                 Vector2i block, blockOffset;
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| 162 |                                 getBlockNumber(innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
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| 163 | 
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| 164 |                                 zoomLevelBuffers[level - 1].LoadBlock(block);
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| 165 |                                 zoomLevelBuffers[level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers[level].GetHalfScaled());
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| 166 | 
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| 167 |                                 RenderZoomLevel (level - 1, block);
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| 168 |                         }
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| 169 |                 }
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| 170 | 
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| 171 |                 private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
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| 172 |                 {
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| 173 |                         block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 174 |                         block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 175 |                         blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
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| 176 |                         blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
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| 177 |                 }
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| 178 | 
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| 179 |                 private void getWorldExtent (out Vector2i minChunk, out Vector2i maxChunk,
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| 180 |                                             out Vector2i minPos, out Vector2i maxPos,
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| 181 |                                             out int widthChunks, out int heightChunks,
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| 182 |                                             out int widthPix, out int heightPix)
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| 183 |                 {
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| 184 |                         long[] keys = rfm.GetAllChunkKeys ();
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| 185 |                         int minX = Int32.MaxValue;
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| 186 |                         int minY = Int32.MaxValue;
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| 187 |                         int maxX = Int32.MinValue;
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| 188 |                         int maxY = Int32.MinValue;
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| 189 |                         foreach (long key in keys) {
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| 190 |                                 int x = WorldChunkCache.extractX (key);
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| 191 |                                 int y = WorldChunkCache.extractZ (key);
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| 192 | 
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| 193 |                                 if (x < minX)
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| 194 |                                         minX = x;
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| 195 |                                 if (x > maxX)
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| 196 |                                         maxX = x;
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| 197 |                                 if (y < minY)
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| 198 |                                         minY = y;
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| 199 |                                 if (y > maxY)
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| 200 |                                         maxY = y;
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| 201 |                         }
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| 202 | 
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| 203 |                         minChunk.x = minX;
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| 204 |                         minChunk.y = minY;
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| 205 | 
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| 206 |                         maxChunk.x = maxX;
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| 207 |                         maxChunk.y = maxY;
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| 208 | 
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| 209 |                         minPos.x = minX * Constants.MAP_CHUNK_SIZE;
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| 210 |                         minPos.y = minY * Constants.MAP_CHUNK_SIZE;
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| 211 | 
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| 212 |                         maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
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| 213 |                         maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
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| 214 | 
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| 215 |                         widthChunks = maxX - minX + 1;
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| 216 |                         heightChunks = maxY - minY + 1;
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| 217 | 
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| 218 |                         widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
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| 219 |                         heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
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| 220 |                 }
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| 221 | 
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| 222 | 
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| 223 |                 private Color32 shortColorToColor32 (ushort col)
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| 224 |                 {
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| 225 |                         return new Color32 ((byte)((float)(col >> 10 & 31) / 31f * 255f), (byte)((float)(col >> 5 & 31) / 31f * 255f), (byte)((float)(col & 31) / 31f * 255f), 255);
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| 226 |                 }
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| 227 | 
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| 228 |                 private Color shortColorToColor (ushort col)
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| 229 |                 {
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| 230 |                         return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
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| 231 |                 }
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| 232 | 
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| 233 |         }
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| 234 | }
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