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[224] | 1 | using System;
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| 2 |
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| 3 | namespace AllocsFixes
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| 4 | {
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| 5 | public abstract class ModAPI {
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| 6 | public ModAPI () {
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| 7 | }
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| 8 |
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| 9 | public abstract string ModName ();
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| 10 |
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| 11 | public abstract string ModVersion ();
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| 12 |
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| 13 | public virtual void GameAwake () {
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| 14 | }
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| 15 |
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| 16 | public virtual void GameShutdown () {
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| 17 | }
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| 18 |
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| 19 | public virtual void SavePlayerData (int _clientId, PlayerDataFile _playerDataFile) {
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| 20 | }
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| 21 |
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| 22 | public virtual void RequestToSpawnPlayer (int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile) {
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| 23 | }
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| 24 |
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| 25 | public virtual void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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| 26 | }
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| 27 |
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| 28 | public virtual void CalcMapColors (Chunk _chunk) {
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| 29 | }
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| 30 | }
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| 31 | }
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| 32 |
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