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1 | using System;
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2 |
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3 | namespace AllocsFixes
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4 | {
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5 | public abstract class ModAPI {
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6 | public ModAPI () {
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7 | }
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8 |
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9 | public abstract string ModName ();
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10 |
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11 | public abstract string ModVersion ();
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12 |
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13 | public virtual void GameAwake () {
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14 | }
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15 |
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16 | public virtual void GameShutdown () {
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17 | }
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18 |
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19 | public virtual void SavePlayerData (int _clientId, PlayerDataFile _playerDataFile) {
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20 | }
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21 |
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22 | public virtual void RequestToSpawnPlayer (int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile) {
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23 | }
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24 |
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25 | public virtual void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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26 | }
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27 |
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28 | public virtual void CalcMapColors (Chunk _chunk) {
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29 | }
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30 | }
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31 | }
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32 |
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