[224] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Reflection;
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| 5 | using UnityEngine;
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| 6 |
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| 7 | namespace AllocsFixes
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| 8 | {
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| 9 | public static class Mods {
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| 10 | public class ModData {
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| 11 | public Assembly assembly;
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| 12 | public string name;
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| 13 | public string version;
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| 14 | public ModAPI apiInstance;
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| 15 | }
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| 16 |
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| 17 | private static readonly string MOD_PATH = Application.dataPath + "/../Mods";
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| 18 | private static Dictionary<string, ModData> loadedMods = new Dictionary<string, ModData> ();
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| 19 |
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| 20 | public static void LoadMods () {
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| 21 | if (Directory.Exists (MOD_PATH)) {
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| 22 | Log.Out ("Loading mods");
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| 23 |
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| 24 | foreach (string modDir in Directory.GetDirectories (MOD_PATH)) {
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| 25 | foreach (string modDll in Directory.GetFiles (modDir, "*.dll")) {
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| 26 | try {
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| 27 | Assembly assemblyInstance = Assembly.LoadFrom (modDll);
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| 28 |
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| 29 | ModData md = new ModData ();
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| 30 | md.assembly = assemblyInstance;
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| 31 |
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| 32 | md.apiInstance = CreateApiInstance (md);
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| 33 | if (md.apiInstance == null) {
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| 34 | Log.Warning ("DLL does not declare a class of type ModAPI, ignoring");
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| 35 | continue;
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| 36 | }
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| 37 | if (string.IsNullOrEmpty (md.apiInstance.ModName ())) {
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| 38 | Log.Warning ("DLL's ModAPI does not override ModName(), ignoring");
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| 39 | continue;
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| 40 | }
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| 41 | if (loadedMods.ContainsKey (md.apiInstance.ModName ())) {
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| 42 | Log.Warning ("DLL's ModAPI.ModName() returns name that's already loaded, ignoring");
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| 43 | continue;
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| 44 | }
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| 45 | md.name = md.apiInstance.ModName ();
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| 46 | md.version = md.apiInstance.ModVersion ();
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| 47 |
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| 48 | loadedMods.Add (md.name, md);
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| 49 |
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| 50 | Log.Out ("Loaded mod: " + md.name + " (" + md.version + ")");
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| 51 | } catch (Exception e) {
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| 52 | Log.Error ("Failed loading DLL");
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| 53 | Log.Exception (e);
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| 54 | }
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| 55 | }
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| 56 | }
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| 57 |
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| 58 | Log.Out ("Loading mods done");
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| 59 | } else {
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| 60 | Log.Out ("No mods folder found");
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | public static bool ModLoaded (string _modName) {
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| 65 | return loadedMods.ContainsKey (_modName);
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| 66 | }
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| 67 |
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| 68 | public static Assembly GetModAssembly (string _modName) {
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| 69 | if (ModLoaded (_modName)) {
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| 70 | return loadedMods [_modName].assembly;
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| 71 | }
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| 72 | return null;
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| 73 | }
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| 74 |
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| 75 | public static List<ModData> LoadedMods () {
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| 76 | List<ModData> res = new List<ModData> ();
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| 77 | foreach (ModData md in loadedMods.Values) {
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| 78 | res.Add (md);
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| 79 | }
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| 80 | return res;
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| 81 | }
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| 82 |
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| 83 | private static ModAPI CreateApiInstance (ModData _md) {
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| 84 | Type modApiType = typeof (ModAPI);
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| 85 | foreach (Type t in _md.assembly.GetTypes ()) {
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| 86 | if (modApiType.IsAssignableFrom (t)) {
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| 87 | Log.Out ("Found ModAPI");
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| 88 |
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| 89 | return Activator.CreateInstance(t) as ModAPI;
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| 90 | }
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| 91 | }
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| 92 | return null;
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| 93 | }
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| 94 |
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| 95 | public static void CallGameAwake () {
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| 96 | foreach (ModData md in loadedMods.Values) {
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| 97 | if (md.apiInstance != null) {
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| 98 | md.apiInstance.GameAwake ();
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| 99 | }
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| 100 | }
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| 101 | }
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| 102 |
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| 103 | public static void CallGameShutdown () {
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| 104 | foreach (ModData md in loadedMods.Values) {
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| 105 | if (md.apiInstance != null) {
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| 106 | md.apiInstance.GameShutdown ();
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| 107 | }
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| 108 | }
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| 109 | }
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| 110 |
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| 111 | public static void CallSavePlayerData (int _clientId, PlayerDataFile _playerDataFile) {
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| 112 | foreach (ModData md in loadedMods.Values) {
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| 113 | if (md.apiInstance != null) {
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| 114 | md.apiInstance.SavePlayerData (_clientId, _playerDataFile);
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| 115 | }
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| 116 | }
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| 117 | }
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| 118 |
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| 119 | public static void CallRequestToSpawnPlayer (int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile) {
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| 120 | foreach (ModData md in loadedMods.Values) {
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| 121 | if (md.apiInstance != null) {
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| 122 | md.apiInstance.RequestToSpawnPlayer (_clientId, _name, _chunkViewDim, _playerProfile);
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| 123 | }
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | public static void CallPlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
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| 128 | foreach (ModData md in loadedMods.Values) {
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| 129 | if (md.apiInstance != null) {
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| 130 | md.apiInstance.PlayerDisconnected (_cInfo, _bShutdown);
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| 131 | }
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| 132 | }
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| 133 | }
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| 134 |
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| 135 | public static void CallCalcMapColors (Chunk _chunk) {
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| 136 | foreach (ModData md in loadedMods.Values) {
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| 137 | if (md.apiInstance != null) {
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| 138 | md.apiInstance.CalcMapColors (_chunk);
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| 139 | }
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| 140 | }
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| 141 | }
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| 142 |
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| 143 |
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| 144 | }
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| 145 | }
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