source: binary-improvements/7dtd-server-fixes/src/NetConnections/ConsoleOutputSeparator.cs@ 204

Last change on this file since 204 was 190, checked in by alloc, 10 years ago

fixes

File size: 2.1 KB
RevLine 
[107]1using System;
2using System.Collections.Generic;
3using System.Threading;
4using UnityEngine;
5
[132]6namespace AllocsFixes.NetConnections
[107]7{
[130]8 public class ConsoleOutputSeparator
[107]9 {
[132]10 public struct NetCommand
[130]11 {
12 public string command;
[132]13 public IConnection client;
[107]14
[132]15 public NetCommand (string _cmd, IConnection _client)
[130]16 {
17 command = _cmd;
18 client = _client;
19 }
[107]20 }
21
[132]22 private static List<NetCommand> netCommandQueue = new List<NetCommand> ();
[130]23 private static bool isCurrentCommandFromClient = false;
[132]24 private static IConnection issuerOfCurrentCommand;
[107]25
[130]26 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerID, string _command)
27 {
28 Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerID + "\"");
[107]29
[189]30 lock (netCommandQueue) {
[130]31 isCurrentCommandFromClient = true;
32 console.issuerOfCurrentClientCommand = _networkPlayer;
33 console.ExecuteClientCmdInternal (_playerID, _command);
34 isCurrentCommandFromClient = false;
35 }
36
[107]37 }
38
[130]39 public static void C_SendResult (ConsoleSdtd console, string _line)
40 {
41 if (isCurrentCommandFromClient) {
42 console.gameManager.GetRPCNetworkView ().RPC ("RPC_Console", console.issuerOfCurrentClientCommand, new object[]
[107]43 {
44 _line,
45 false
46 }
[130]47 );
48 } else {
[132]49 if (console.telnetServer != null && issuerOfCurrentCommand != null)
[190]50 issuerOfCurrentCommand.SendLine (_line);
[130]51 else if (ControlPanel.IsStarted ())
52 ControlPanel.AddTextToOutputBuffer (_line);
53 }
[107]54 }
55
[130]56 public static void C_Run (ConsoleSdtd console)
57 {
[132]58 if (netCommandQueue.Count > 0) {
[189]59 lock (netCommandQueue) {
[132]60 issuerOfCurrentCommand = netCommandQueue [0].client;
[189]61 try {
62 console.ExecuteRemoteCmdInternal (netCommandQueue [0].command, false);
63 } catch (Exception e) {
64 Log.Out("Exception while executing command: " + e);
65 }
[132]66 netCommandQueue.RemoveAt (0);
67 issuerOfCurrentCommand = null;
[130]68 }
69 }
70 }
71
[132]72 public static void QueueNetCommand (string _line, IConnection _con)
[130]73 {
[189]74 lock (netCommandQueue) {
[132]75 netCommandQueue.Add (new NetCommand (_line, _con));
[107]76 }
77 }
78 }
79}
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