using System; using System.Collections.Generic; using System.Threading; using UnityEngine; namespace AllocsFixes.NetConnections { public class ConsoleOutputSeparator { public struct NetCommand { public string command; public IConnection client; public NetCommand (string _cmd, IConnection _client) { command = _cmd; client = _client; } } private static List netCommandQueue = new List (); private static bool isCurrentCommandFromClient = false; private static IConnection issuerOfCurrentCommand; public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerName, string _playerID, string _command) { Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerName + "\""); lock (netCommandQueue) { isCurrentCommandFromClient = true; console.issuerOfCurrentClientCommand = _networkPlayer; console.ExecuteClientCmdInternal (_playerName, _playerID, _command); isCurrentCommandFromClient = false; } } public static void C_SendResult (ConsoleSdtd console, string _line) { if (isCurrentCommandFromClient) { console.gameManager.GetRPCNetworkView ().RPC ("RPC_Console", console.issuerOfCurrentClientCommand, new object[] { _line, false } ); } else { if (console.telnetServer != null && issuerOfCurrentCommand != null) issuerOfCurrentCommand.SendLine (_line); else if (ControlPanel.IsStarted ()) ControlPanel.AddTextToOutputBuffer (_line); } } public static void C_Run (ConsoleSdtd console) { if (netCommandQueue.Count > 0) { lock (netCommandQueue) { issuerOfCurrentCommand = netCommandQueue [0].client; try { console.ExecuteRemoteCmdInternal (netCommandQueue [0].command, false); } catch (Exception e) { Log.Out("Exception while executing command: " + e); } netCommandQueue.RemoveAt (0); issuerOfCurrentCommand = null; } } } public static void QueueNetCommand (string _line, IConnection _con) { lock (netCommandQueue) { netCommandQueue.Add (new NetCommand (_line, _con)); } } } }