source: binary-improvements/7dtd-server-fixes/src/NetConnections/ConsoleOutputSeparator.cs@ 202

Last change on this file since 202 was 190, checked in by alloc, 10 years ago

fixes

File size: 2.1 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Threading;
4using UnityEngine;
5
6namespace AllocsFixes.NetConnections
7{
8 public class ConsoleOutputSeparator
9 {
10 public struct NetCommand
11 {
12 public string command;
13 public IConnection client;
14
15 public NetCommand (string _cmd, IConnection _client)
16 {
17 command = _cmd;
18 client = _client;
19 }
20 }
21
22 private static List<NetCommand> netCommandQueue = new List<NetCommand> ();
23 private static bool isCurrentCommandFromClient = false;
24 private static IConnection issuerOfCurrentCommand;
25
26 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerID, string _command)
27 {
28 Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerID + "\"");
29
30 lock (netCommandQueue) {
31 isCurrentCommandFromClient = true;
32 console.issuerOfCurrentClientCommand = _networkPlayer;
33 console.ExecuteClientCmdInternal (_playerID, _command);
34 isCurrentCommandFromClient = false;
35 }
36
37 }
38
39 public static void C_SendResult (ConsoleSdtd console, string _line)
40 {
41 if (isCurrentCommandFromClient) {
42 console.gameManager.GetRPCNetworkView ().RPC ("RPC_Console", console.issuerOfCurrentClientCommand, new object[]
43 {
44 _line,
45 false
46 }
47 );
48 } else {
49 if (console.telnetServer != null && issuerOfCurrentCommand != null)
50 issuerOfCurrentCommand.SendLine (_line);
51 else if (ControlPanel.IsStarted ())
52 ControlPanel.AddTextToOutputBuffer (_line);
53 }
54 }
55
56 public static void C_Run (ConsoleSdtd console)
57 {
58 if (netCommandQueue.Count > 0) {
59 lock (netCommandQueue) {
60 issuerOfCurrentCommand = netCommandQueue [0].client;
61 try {
62 console.ExecuteRemoteCmdInternal (netCommandQueue [0].command, false);
63 } catch (Exception e) {
64 Log.Out("Exception while executing command: " + e);
65 }
66 netCommandQueue.RemoveAt (0);
67 issuerOfCurrentCommand = null;
68 }
69 }
70 }
71
72 public static void QueueNetCommand (string _line, IConnection _con)
73 {
74 lock (netCommandQueue) {
75 netCommandQueue.Add (new NetCommand (_line, _con));
76 }
77 }
78 }
79}
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