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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Net;
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| 5 | using System.Net.Sockets;
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| 6 | using System.Reflection;
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| 7 | using System.Threading;
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| 8 | using UnityEngine;
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| 9 |
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| 10 | namespace AllocsFixes.NetConnections
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| 11 | {
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| 12 | public class NetTelnetServer
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| 13 | {
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| 14 | private static List<IServer> servers = new List<IServer> ();
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| 15 |
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| 16 | public static void init (int port)
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| 17 | {
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| 18 | try {
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| 19 | Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
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| 20 | servers.Add (new Servers.Telnet.Telnet (port));
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| 21 |
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| 22 | int webPort = GamePrefs.GetInt (EnumGamePrefs.ControlPanelPort);
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| 23 | if (GamePrefs.GetBool (EnumGamePrefs.ControlPanelEnabled) && webPort > 0 && webPort < 65534) {
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| 24 | if (Directory.Exists (Application.dataPath + "/../webserver")) {
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| 25 | servers.Add (new Servers.Web.Web (webPort + 2));
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| 26 | }
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| 27 | }
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| 28 | } catch (Exception e) {
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| 29 | Log.Out ("Error in NetTelnetServer.init: " + e);
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| 30 | }
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| 31 | }
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| 32 |
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| 33 | public static void SetConsole (ConsoleSdtd console)
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| 34 | {
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| 35 | }
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| 36 |
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| 37 | public static void Disconnect ()
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| 38 | {
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| 39 | foreach (IServer s in servers)
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| 40 | s.Disconnect ();
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| 41 | }
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| 42 |
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| 43 | public static void WriteToClient (string line)
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| 44 | {
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| 45 | if (line == null) {
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| 46 | return;
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| 47 | }
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| 48 | foreach (IServer s in servers)
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| 49 | s.WriteToClient (line);
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| 50 | }
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| 51 |
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| 52 | public static void WriteToClient_Single (string line, IConnection client)
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| 53 | {
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| 54 | if (line == null) {
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| 55 | return;
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| 56 | }
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| 57 | foreach (IServer s in servers)
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| 58 | s.WriteToClient_Single (line, client);
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| 59 | }
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| 60 | }
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| 61 | }
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