[73] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Net;
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| 4 | using System.Net.Sockets;
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| 5 | using System.Threading;
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| 6 |
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[132] | 7 | namespace AllocsFixes.NetConnections.Servers.Telnet
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[73] | 8 | {
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[132] | 9 | public class Telnet : IServer
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[130] | 10 | {
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| 11 | private static Thread telnetThread = null;
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| 12 | private static TcpListener listener = null;
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| 13 | private static bool closed = false;
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| 14 | private static bool authEnabled = false;
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[132] | 15 | private static List<TelnetConnection> connections = new List<TelnetConnection> ();
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[74] | 16 |
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[132] | 17 | public Telnet (int port)
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[130] | 18 | {
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| 19 | try {
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| 20 | authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
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| 21 | if (authEnabled)
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| 22 | listener = new TcpListener (IPAddress.Any, port);
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| 23 | else
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| 24 | listener = new TcpListener (IPAddress.Loopback, port);
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[132] | 25 | telnetThread = ThreadMaster.Create ("thread TelnetListenThread", new ThreadStart (telnetListenThread));
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[130] | 26 | telnetThread.Start ();
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[132] | 27 | Log.Out ("Started Telnet thread on " + port);
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[130] | 28 | } catch (Exception e) {
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[132] | 29 | Log.Out ("Error in Telnet.ctor: " + e);
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[130] | 30 | }
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[103] | 31 | }
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[73] | 32 |
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[132] | 33 | private void telnetListenThread ()
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[130] | 34 | {
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| 35 | try {
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[132] | 36 | Log.Out ("Started thread_TelnetListenThread()");
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[130] | 37 | listener.Start ();
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| 38 | while (!closed) {
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| 39 | Thread.Sleep (10);
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| 40 | if (listener.Pending ()) {
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[132] | 41 | TelnetConnection c = new TelnetConnection (listener.AcceptTcpClient (), authEnabled);
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[130] | 42 | connections.Add (c);
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| 43 | Log.Out ("Telnet connection from: " + c.GetEndPoint ());
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| 44 | if (authEnabled) {
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| 45 | c.WriteLine ("Please enter password:");
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| 46 | } else {
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| 47 | LoginMessage (c);
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| 48 | }
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[73] | 49 | }
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| 50 |
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[132] | 51 | foreach (TelnetConnection c in connections) {
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[130] | 52 | if (c.IsClosed ()) {
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| 53 | c.Close ();
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| 54 | connections.Remove (c);
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| 55 | break;
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| 56 | }
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| 57 | if (c.Read ()) {
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| 58 | string line = lineCorrecter (c.GetLine ());
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| 59 | if (!c.IsAuthenticated ()) {
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| 60 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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| 61 | c.SetAuthenticated ();
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| 62 | c.WriteLine ("Logon successful.");
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| 63 | c.WriteLine (string.Empty);
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| 64 | c.WriteLine (string.Empty);
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| 65 | c.WriteLine (string.Empty);
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| 66 | LoginMessage (c);
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| 67 | } else {
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| 68 | c.WriteLine ("Password incorrect, please enter password:");
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| 69 | }
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[74] | 70 | } else {
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[130] | 71 | if (line.ToLower ().Equals ("exit")) {
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| 72 | Log.Out ("Telnet connection closed by client: " + c.GetEndPoint ());
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| 73 | c.Close ();
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| 74 | connections.Remove (c);
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| 75 | break;
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| 76 | }
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| 77 | Log.Out ("Telnet executed \"" + line + "\" from: " + c.GetEndPoint ());
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[132] | 78 | ConsoleOutputSeparator.QueueNetCommand (line, c);
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[74] | 79 | }
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[73] | 80 | }
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| 81 | }
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| 82 | }
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[132] | 83 | Log.Out ("Exited thread_TelnetListenThread()");
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[130] | 84 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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| 85 | } catch (Exception ex) {
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[132] | 86 | Log.Out ("Error in TelnetListenThread: " + ex.Message);
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[130] | 87 | Log.Out ("Stack Trace: " + ex.StackTrace);
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[73] | 88 | }
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| 89 | }
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| 90 |
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[132] | 91 | private void LoginMessage (TelnetConnection c)
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[130] | 92 | {
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| 93 | c.WriteLine ("*** Connected with 7DTD server.");
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| 94 | c.WriteLine ("*** Dedicated server only build");
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| 95 | c.WriteLine ("*** Allocs server fixes loaded");
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| 96 | c.WriteLine (string.Empty);
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| 97 | c.WriteLine ("Server IP: " +
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| 98 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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| 99 | );
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| 100 | c.WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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| 101 | c.WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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| 102 | c.WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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| 103 | c.WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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| 104 | c.WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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| 105 | c.WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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| 106 | c.WriteLine (string.Empty);
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| 107 | c.WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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| 108 | c.WriteLine (string.Empty);
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| 109 | }
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[74] | 110 |
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[132] | 111 | private string lineCorrecter (string line)
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[130] | 112 | {
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| 113 | string res = "";
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| 114 | for (int i = 0; i < line.Length; i++) {
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| 115 | if (line [i] >= ' ' && line [i] != '\'' && line [i] <= '~') {
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| 116 | res += line [i];
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| 117 | }
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[73] | 118 | }
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[130] | 119 | return res.Trim ();
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[73] | 120 | }
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| 121 |
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[132] | 122 | public void Disconnect ()
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[130] | 123 | {
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| 124 | try {
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| 125 | closed = true;
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| 126 | if (listener != null) {
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| 127 | listener.Stop ();
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| 128 | }
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[132] | 129 | foreach (TelnetConnection c in connections) {
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[130] | 130 | c.Close ();
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| 131 | }
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| 132 | Thread.Sleep (100);
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| 133 | } catch (Exception e) {
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[132] | 134 | Log.Out ("Error in Telnet.Disconnect: " + e);
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[103] | 135 | }
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[73] | 136 | }
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| 137 |
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[132] | 138 | private void RemoveClosedConnections ()
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[130] | 139 | {
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| 140 | try {
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[132] | 141 | foreach (TelnetConnection c in connections) {
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[130] | 142 | if (c.IsClosed ()) {
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| 143 | c.Close ();
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| 144 | }
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[103] | 145 | }
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[130] | 146 | } catch (Exception e) {
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[132] | 147 | Log.Out ("Error in Telnet.RemoveClosedConnections: " + e);
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[74] | 148 | }
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| 149 | }
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| 150 |
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[132] | 151 | public void WriteToClient (string line)
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[130] | 152 | {
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| 153 | if (line == null) {
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| 154 | return;
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| 155 | }
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| 156 | RemoveClosedConnections ();
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[132] | 157 | foreach (TelnetConnection c in connections) {
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[130] | 158 | if (c.IsAuthenticated ())
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| 159 | c.WriteLine (line);
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| 160 | }
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[73] | 161 | }
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[107] | 162 |
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[132] | 163 | public void WriteToClient_Single (string line, IConnection client)
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[130] | 164 | {
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| 165 | if (line == null) {
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| 166 | return;
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| 167 | }
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| 168 | RemoveClosedConnections ();
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[132] | 169 | foreach (TelnetConnection con in connections) {
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| 170 | if (con == client) {
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| 171 | if (con.IsAuthenticated ())
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| 172 | con.WriteLine (line);
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| 173 | }
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[130] | 174 | }
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[107] | 175 | }
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[132] | 176 |
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[107] | 177 | }
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[73] | 178 | }
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[132] | 179 |
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