[73] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Net;
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| 4 | using System.Net.Sockets;
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| 5 | using System.Threading;
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| 6 |
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[132] | 7 | namespace AllocsFixes.NetConnections.Servers.Telnet
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[73] | 8 | {
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[132] | 9 | public class Telnet : IServer
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[130] | 10 | {
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[187] | 11 | private const int MAX_LOGIN_ATTEMPTS = 10;
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| 12 | private const int BLOCK_TIME_SECONDS = 10;
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| 13 |
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| 14 | private class LoginAttempts
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| 15 | {
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| 16 | private int count = 0;
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| 17 | private DateTime lastAttempt = new DateTime (0);
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| 18 |
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| 19 | public bool LogAttempt ()
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| 20 | {
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| 21 | lastAttempt = DateTime.Now;
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| 22 | count++;
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| 23 | return count < MAX_LOGIN_ATTEMPTS;
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| 24 | }
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| 25 |
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| 26 | public bool IsBanned ()
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| 27 | {
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| 28 | if ((DateTime.Now - lastAttempt).TotalSeconds > BLOCK_TIME_SECONDS)
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| 29 | count = 0;
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| 30 | return count >= MAX_LOGIN_ATTEMPTS;
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| 31 | }
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| 32 | }
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| 33 |
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[182] | 34 | private TcpListener listener = null;
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| 35 | private bool authEnabled = false;
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| 36 | private List<TelnetConnection> connections = new List<TelnetConnection> ();
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[187] | 37 | private Dictionary<int, LoginAttempts> loginAttemptsPerIP = new Dictionary<int, LoginAttempts> ();
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[74] | 38 |
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[182] | 39 | public Telnet ()
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[130] | 40 | {
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| 41 | try {
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[182] | 42 | if (!GamePrefs.GetBool (EnumGamePrefs.TelnetEnabled)) {
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| 43 | return;
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| 44 | }
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| 45 |
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| 46 | int port = GamePrefs.GetInt (EnumGamePrefs.TelnetPort);
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| 47 |
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[130] | 48 | authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
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| 49 | if (authEnabled)
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| 50 | listener = new TcpListener (IPAddress.Any, port);
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| 51 | else
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| 52 | listener = new TcpListener (IPAddress.Loopback, port);
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[182] | 53 |
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[183] | 54 | listener.Start ();
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| 55 | listener.BeginAcceptTcpClient (new AsyncCallback (AcceptClient), null);
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| 56 |
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[182] | 57 | NetTelnetServer.RegisterServer (this);
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| 58 |
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| 59 | Log.Out ("Started Telnet on " + port);
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[130] | 60 | } catch (Exception e) {
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[132] | 61 | Log.Out ("Error in Telnet.ctor: " + e);
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[130] | 62 | }
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[103] | 63 | }
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[73] | 64 |
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[183] | 65 | private void AcceptClient (IAsyncResult asyncResult)
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[130] | 66 | {
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[183] | 67 | if (listener.Server.IsBound) {
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[187] | 68 | TcpClient client = listener.EndAcceptTcpClient (asyncResult);
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| 69 |
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| 70 | EndPoint endpoint = client.Client.RemoteEndPoint;
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| 71 | int addressHash = -1;
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| 72 | if (endpoint is IPEndPoint) {
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| 73 | addressHash = ((IPEndPoint)endpoint).Address.GetHashCode ();
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| 74 | } else {
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[190] | 75 | addressHash = endpoint.GetHashCode ();
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[187] | 76 | Log.Out ("EndPoint is not an IPEndPoint but: " + endpoint.GetType ().ToString ());
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| 77 | }
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| 78 |
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| 79 | lock (loginAttemptsPerIP) {
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| 80 | LoginAttempts la = null;
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[190] | 81 | if (loginAttemptsPerIP.ContainsKey (addressHash))
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[187] | 82 | la = loginAttemptsPerIP [addressHash];
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| 83 | if (la == null) {
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| 84 | la = new LoginAttempts ();
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| 85 | loginAttemptsPerIP [addressHash] = la;
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| 86 | }
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| 87 | if (!la.IsBanned ()) {
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| 88 | TelnetConnection con = new TelnetConnection (this, client, authEnabled);
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[190] | 89 | lock (connections) {
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| 90 | connections.Add (con);
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| 91 | }
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[187] | 92 | } else {
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| 93 | client.Close ();
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| 94 | Log.Out ("Telnet connection not accepted for too many login attempts: " + endpoint);
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| 95 | }
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| 96 | }
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[183] | 97 | listener.BeginAcceptTcpClient (new AsyncCallback (AcceptClient), null);
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[73] | 98 | }
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| 99 | }
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| 100 |
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[190] | 101 | public bool RegisterFailedLogin (TelnetConnection con)
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| 102 | {
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| 103 | lock (loginAttemptsPerIP) {
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| 104 | LoginAttempts la = loginAttemptsPerIP [con.EndPointHash];
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| 105 | return la.LogAttempt ();
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| 106 | }
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| 107 | }
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| 108 |
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| 109 | public void ConnectionClosed (TelnetConnection con)
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| 110 | {
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| 111 | lock (connections) {
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| 112 | connections.Remove (con);
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| 113 | }
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| 114 | }
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| 115 |
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[132] | 116 | public void Disconnect ()
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[130] | 117 | {
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| 118 | try {
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| 119 | if (listener != null) {
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| 120 | listener.Stop ();
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[182] | 121 | listener = null;
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[130] | 122 | }
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[190] | 123 | List<TelnetConnection> cur = new List<TelnetConnection> (connections);
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| 124 | foreach (TelnetConnection c in cur) {
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[130] | 125 | c.Close ();
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| 126 | }
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| 127 | } catch (Exception e) {
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[132] | 128 | Log.Out ("Error in Telnet.Disconnect: " + e);
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[103] | 129 | }
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[73] | 130 | }
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| 131 |
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[190] | 132 | public void SendLine (string line)
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[130] | 133 | {
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| 134 | if (line == null) {
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| 135 | return;
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| 136 | }
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[190] | 137 | lock (connections) {
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| 138 | foreach (TelnetConnection c in connections) {
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| 139 | c.SendLine (line);
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| 140 | }
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[130] | 141 | }
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[73] | 142 | }
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[107] | 143 |
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[190] | 144 | public void SendLog (string text, string trace, UnityEngine.LogType type)
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[130] | 145 | {
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[190] | 146 | throw new System.NotImplementedException ();
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[107] | 147 | }
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[132] | 148 |
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[107] | 149 | }
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[73] | 150 | }
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[132] | 151 |
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