1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Net;
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4 | using System.Net.Sockets;
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5 | using System.Threading;
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6 |
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7 | namespace AllocsFixes.NetConnections.Servers.Telnet
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8 | {
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9 | public class Telnet : IServer
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10 | {
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11 | private static Thread telnetThread = null;
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12 | private static TcpListener listener = null;
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13 | private static bool closed = false;
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14 | private static bool authEnabled = false;
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15 | private static List<TelnetConnection> connections = new List<TelnetConnection> ();
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16 |
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17 | public Telnet (int port)
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18 | {
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19 | try {
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20 | authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
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21 | if (authEnabled)
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22 | listener = new TcpListener (IPAddress.Any, port);
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23 | else
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24 | listener = new TcpListener (IPAddress.Loopback, port);
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25 | telnetThread = ThreadMaster.Create ("thread TelnetListenThread", new ThreadStart (telnetListenThread));
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26 | telnetThread.Start ();
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27 | Log.Out ("Started Telnet thread on " + port);
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28 | } catch (Exception e) {
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29 | Log.Out ("Error in Telnet.ctor: " + e);
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30 | }
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31 | }
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32 |
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33 | private void telnetListenThread ()
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34 | {
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35 | try {
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36 | Log.Out ("Started thread_TelnetListenThread()");
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37 | listener.Start ();
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38 | while (!closed) {
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39 | Thread.Sleep (10);
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40 | if (listener.Pending ()) {
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41 | TelnetConnection c = new TelnetConnection (listener.AcceptTcpClient (), authEnabled);
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42 | connections.Add (c);
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43 | Log.Out ("Telnet connection from: " + c.GetEndPoint ());
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44 | if (authEnabled) {
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45 | c.WriteLine ("Please enter password:");
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46 | } else {
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47 | LoginMessage (c);
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48 | }
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49 | }
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50 |
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51 | foreach (TelnetConnection c in connections) {
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52 | if (c.IsClosed ()) {
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53 | c.Close ();
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54 | connections.Remove (c);
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55 | break;
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56 | }
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57 | if (c.Read ()) {
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58 | string line = lineCorrecter (c.GetLine ());
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59 | if (!c.IsAuthenticated ()) {
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60 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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61 | c.SetAuthenticated ();
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62 | c.WriteLine ("Logon successful.");
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63 | c.WriteLine (string.Empty);
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64 | c.WriteLine (string.Empty);
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65 | c.WriteLine (string.Empty);
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66 | LoginMessage (c);
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67 | } else {
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68 | c.WriteLine ("Password incorrect, please enter password:");
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69 | }
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70 | } else {
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71 | if (line.ToLower ().Equals ("exit")) {
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72 | Log.Out ("Telnet connection closed by client: " + c.GetEndPoint ());
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73 | c.Close ();
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74 | connections.Remove (c);
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75 | break;
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76 | }
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77 | Log.Out ("Telnet executed \"" + line + "\" from: " + c.GetEndPoint ());
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78 | ConsoleOutputSeparator.QueueNetCommand (line, c);
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79 | }
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80 | }
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81 | }
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82 | }
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83 | Log.Out ("Exited thread_TelnetListenThread()");
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84 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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85 | } catch (Exception ex) {
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86 | Log.Out ("Error in TelnetListenThread: " + ex.Message);
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87 | Log.Out ("Stack Trace: " + ex.StackTrace);
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88 | }
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89 | }
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90 |
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91 | private void LoginMessage (TelnetConnection c)
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92 | {
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93 | c.WriteLine ("*** Connected with 7DTD server.");
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94 | c.WriteLine ("*** Dedicated server only build");
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95 | c.WriteLine ("*** Allocs server fixes loaded");
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96 | c.WriteLine (string.Empty);
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97 | c.WriteLine ("Server IP: " +
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98 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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99 | );
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100 | c.WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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101 | c.WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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102 | c.WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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103 | c.WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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104 | c.WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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105 | c.WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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106 | c.WriteLine (string.Empty);
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107 | c.WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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108 | c.WriteLine (string.Empty);
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109 | }
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110 |
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111 | private string lineCorrecter (string line)
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112 | {
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113 | string res = "";
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114 | for (int i = 0; i < line.Length; i++) {
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115 | if (line [i] >= ' ' && line [i] != '\'') {
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116 | res += line [i];
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117 | }
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118 | }
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119 | return res.Trim ();
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120 | }
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121 |
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122 | public void Disconnect ()
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123 | {
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124 | try {
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125 | closed = true;
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126 | if (listener != null) {
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127 | listener.Stop ();
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128 | }
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129 | foreach (TelnetConnection c in connections) {
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130 | c.Close ();
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131 | }
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132 | Thread.Sleep (100);
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133 | } catch (Exception e) {
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134 | Log.Out ("Error in Telnet.Disconnect: " + e);
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135 | }
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136 | }
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137 |
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138 | private void RemoveClosedConnections ()
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139 | {
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140 | try {
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141 | foreach (TelnetConnection c in connections) {
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142 | if (c.IsClosed ()) {
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143 | c.Close ();
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144 | }
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145 | }
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146 | } catch (Exception e) {
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147 | Log.Out ("Error in Telnet.RemoveClosedConnections: " + e);
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148 | }
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149 | }
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150 |
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151 | public void WriteToClient (string line)
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152 | {
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153 | if (line == null) {
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154 | return;
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155 | }
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156 | RemoveClosedConnections ();
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157 | foreach (TelnetConnection c in connections) {
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158 | if (c.IsAuthenticated ())
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159 | c.WriteLine (line);
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160 | }
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161 | }
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162 |
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163 | public void WriteToClient_Single (string line, IConnection client)
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164 | {
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165 | if (line == null) {
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166 | return;
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167 | }
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168 | RemoveClosedConnections ();
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169 | foreach (TelnetConnection con in connections) {
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170 | if (con == client) {
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171 | if (con.IsAuthenticated ())
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172 | con.WriteLine (line);
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173 | }
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174 | }
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175 | }
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176 |
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177 | }
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178 | }
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179 |
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