1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Net;
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4 | using System.Net.Sockets;
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5 | using System.Threading;
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6 |
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7 | namespace AllocsFixes.NetConnections.Servers.Telnet
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8 | {
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9 | public class Telnet : IServer
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10 | {
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11 | private Thread telnetThread = null;
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12 | private TcpListener listener = null;
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13 | private bool closed = false;
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14 | private bool authEnabled = false;
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15 | private List<TelnetConnection> connections = new List<TelnetConnection> ();
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16 |
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17 | public Telnet ()
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18 | {
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19 | try {
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20 | if (!GamePrefs.GetBool (EnumGamePrefs.TelnetEnabled)) {
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21 | return;
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22 | }
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23 |
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24 | int port = GamePrefs.GetInt (EnumGamePrefs.TelnetPort);
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25 |
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26 | authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
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27 | if (authEnabled)
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28 | listener = new TcpListener (IPAddress.Any, port);
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29 | else
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30 | listener = new TcpListener (IPAddress.Loopback, port);
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31 | telnetThread = ThreadMaster.Create ("thread TelnetListenThread", new ThreadStart (telnetListenThread));
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32 | telnetThread.Start ();
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33 |
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34 | NetTelnetServer.RegisterServer (this);
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35 |
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36 | Log.Out ("Started Telnet on " + port);
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37 | } catch (Exception e) {
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38 | Log.Out ("Error in Telnet.ctor: " + e);
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39 | }
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40 | }
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41 |
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42 | private void telnetListenThread ()
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43 | {
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44 | try {
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45 | listener.Start ();
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46 | try {
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47 | while (!closed) {
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48 | TelnetConnection c = new TelnetConnection (listener.AcceptTcpClient (), authEnabled);
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49 | connections.Add (c);
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50 | }
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51 | } catch (SocketException) {
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52 | } catch (ThreadInterruptedException) {
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53 | }
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54 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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55 | } catch (Exception ex) {
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56 | Log.Out ("Error in TelnetListenThread: " + ex);
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57 | }
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58 | }
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59 |
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60 | public void Disconnect ()
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61 | {
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62 | try {
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63 | closed = true;
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64 | if (listener != null) {
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65 | listener.Stop ();
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66 | listener = null;
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67 | }
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68 | foreach (TelnetConnection c in connections) {
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69 | c.Close ();
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70 | }
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71 | Thread.Sleep (100);
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72 | if (telnetThread != null) {
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73 | telnetThread.Interrupt ();
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74 | }
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75 | } catch (Exception e) {
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76 | Log.Out ("Error in Telnet.Disconnect: " + e);
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77 | }
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78 | }
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79 |
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80 | private void RemoveClosedConnections ()
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81 | {
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82 | try {
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83 | List<TelnetConnection> toRemove = new List<TelnetConnection> ();
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84 | foreach (TelnetConnection c in connections) {
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85 | if (c.IsClosed ())
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86 | toRemove.Add (c);
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87 | }
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88 | foreach (TelnetConnection c in toRemove) {
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89 | connections.Remove (c);
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90 | }
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91 | } catch (Exception e) {
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92 | Log.Out ("Error in Telnet.RemoveClosedConnections: " + e);
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93 | }
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94 | }
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95 |
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96 | public void WriteToClient (string line)
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97 | {
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98 | if (line == null) {
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99 | return;
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100 | }
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101 | RemoveClosedConnections ();
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102 | foreach (TelnetConnection c in connections) {
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103 | if (c.IsAuthenticated ())
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104 | c.WriteLine (line);
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105 | }
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106 | }
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107 |
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108 | public void WriteToClient_Single (string line, IConnection client)
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109 | {
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110 | if (line == null) {
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111 | return;
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112 | }
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113 | RemoveClosedConnections ();
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114 | foreach (TelnetConnection con in connections) {
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115 | if (con == client) {
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116 | if (con.IsAuthenticated ())
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117 | con.WriteLine (line);
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118 | }
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119 | }
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120 | }
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121 |
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122 | }
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123 | }
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124 |
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